【超まとめ】PoEクラスタージュエル一覧【日本語版】

PoE(Path of Exile)のクラスタージュエルについて、こう思ったことはないですか?

こま
クラスタージュエルっていっぱいあるけど、自分のビルドに合うやつってどうやって探せばいいんだ
こま
クラスタージュエルで追加されるパッシブの効果ってなんだ?PoEDB見れば載っているけど、英語わかんないから結局なんだか分かんないや

これ、全部自分の悩みなんですけどね。

今回は、超まとめと称して、クラスタージュエルを全部まとめてみました。

かなりの数になったので、ぜひ検索[Ctrl + F]を活用して自分のビルドに合ったクラスタージュエルを探してみてください。

なお、本記事に記載しているパッシブは3.11を参照しています。

パッシブの詳細は個別ページにリンクを貼るので、詳細はそちらからご確認ください。

※リンクが貼られていないものは現在作成中です。
コメントやツイッターで応援してくれたらやる気100万倍になりますw

ラージクラスタージュエル一覧

名前 追加されるパッシブ 効果の原文
Axe Attacks deal 12% increased Damage with Hits and Ailments
Sword Attacks deal 12% increased Damage with Hits and Ailments
アックスまたはソードを装備しアタックスキル使用時、
ヒットおよびエイルメント(状態異常)ダメージが12%上昇
Bloodscent ・Attacks with Axes or Swords grant 1 Rage on Hit,
no more than once every second
Calamitous ・30% increased Elemental Damage with Attack Skills
・10% chance to Freeze, Shock and Ignite
・15% Increased Effect of Non-damaging Ailments
Devastator ・20% increased Attack Damage
・20% increased Damage with Ailments from Attack Skills
・Enemies Killed with Attack Hits have a 15% chance to Explode,
dealing a tenth of their Life as Physical Damage
Drive the Destruction ・0.8% of Attack Damage Leeched as Life
・25% increased Attack Damage when on Full Life
・Attacks have 10% chance to Maim on Hit
Feed the Fury ・0.4% of Attack Damage Leeched as Life
・30% increased Damage while Leeching
・15% increased Attack Speed while Leeching
Fuel the Fight ・8% increased Attack Speed
・0.4% of Attack Damage Leeched as Mana
・20% increased Damage while Leeching
Heavy Hitter ・30% increased Attack Damage
・30% increased Damage with Ailments from Attack Skills
・10% reduced Enemy Stun Threshold
・20% chance to double Stun Duration
Martial Prowess ・20% increased Attack Damage
・6% increased Attack Speed
・15% increased Global Accuracy Rating
・20% increased Damage with Ailments from Attack Skills
Run Through ・20% increased Attack Damage
・6% increased Attack Speed
・15% increased Global Accuracy Rating
・20% increased Damage with Ailments from Attack Skills
Smite the Weak ・Attacks have 10% chance to Maim on Hit
・40% increased Attack Damage against Maimed Enemies
Vicious Skewering ・15% increased Effect of Impales inflicted by
Hits that also inflict Bleeding
・10% chance to Impale Enemies on Hit with Attacks
・Attacks have 10% chance to cause Bleeding
Wound Aggravation ・20% increased Physical Damage with Axes or Swords
・Axe or Sword Attacks deal 20% increased Damage with Ailments
・+10% to Physical Damage over Time Multiplier while wielding an Axe or Sword
Added Small Passive Skills also grant: 1% increased Attack Speed
Added Small Passive Skills also grant: 2% increased Attack Speed
Added Small Passive Skills also grant: 3% increased Attack Speed
Mace or Sceptre Attacks deal 12% increased Damage with Hits and Ailments
Staff Attacks deal 12% increased Damage with Hits and Ailments
メイスまたはセプター、スタッフを装備しアタックスキル使用時、
ヒットおよびエイルメント(状態異常)ダメージが+12%
Calamitous ・30% increased Elemental Damage with Attack Skills
・10% chance to Freeze, Shock and Ignite
・15% Increased Effect of Non-damaging Ailments
Devastator ・20% increased Attack Damage
・20% increased Damage with Ailments from Attack Skills
・Enemies Killed with Attack Hits have a 15% chance to Explode,
dealing a tenth of their Life as Physical Damage
Drive the Destruction ・0.8% of Attack Damage Leeched as Life
・25% increased Attack Damage when on Full Life
・Attacks have 10% chance to Maim on Hit
Expansive Might ・Mace, Sceptre or Staff Attacks deal 20% increased Damage with Hits and Ailments
・While stationary, gain 10% increased Area of Effect every second, up to a maximum of 50%
Feed the Fury ・0.4% of Attack Damage Leeched as Life
・30% increased Damage while Leeching
・15% increased Attack Speed while Leeching
Fuel the Fight ・8% increased Attack Speed
・0.4% of Attack Damage Leeched as Mana
・20% increased Damage while Leeching
Heavy Hitter ・30% increased Attack Damage
・30% increased Damage with Ailments from Attack Skills
・10% reduced Enemy Stun Threshold
・20% chance to double Stun Duration
Martial Prowess ・20% increased Attack Damage
・6% increased Attack Speed
・15% increased Global Accuracy Rating
・20% increased Damage with Ailments from Attack Skills
Overlord ・Gain Fortify for 6 seconds on Melee Hit with a Mace, Sceptre or Staff
・30% increased Damage with Maces, Sceptres or Staves
Smite the Weak ・Attacks have 10% chance to Maim on Hit
・40% increased Attack Damage against Maimed Enemies
Vicious Skewering ・15% increased Effect of Impales inflicted by
Hits that also inflict Bleeding
・10% chance to Impale Enemies on Hit with Attacks
・Attacks have 10% chance to cause Bleeding
Weight Advantage ・+20 to Strength
・Mace, Sceptre or Staff Attacks deal 30% increased Damage with Hits and Ailments
・4% chance to deal Double Damage while wielding a Mace, Sceptre or Staff
Added Small Passive Skills also grant: 1% increased Attack Speed
Added Small Passive Skills also grant: 2% increased Attack Speed
Added Small Passive Skills also grant: 3% increased Attack Speed
Dagger Attacks deal 12% increased Damage with Hits and Ailments
Claw Attacks deal 12% increased Damage with Hits and Ailments
ダガーまたはクロウを装備しアタックスキル使用時、
ヒットおよびエイルメント(状態異常)ダメージが+12%
Calamitous ・30% increased Elemental Damage with Attack Skills
・10% chance to Freeze, Shock and Ignite
・15% Increased Effect of Non-damaging Ailments
Devastator ・20% increased Attack Damage
・20% increased Damage with Ailments from Attack Skills
・Enemies Killed with Attack Hits have a 15% chance to Explode,
dealing a tenth of their Life as Physical Damage
Disease Vector ・+10% to Damage over Time Multiplier for Poison while wielding a Claw or Dagger
・Enemies Poisoned by you cannot Regenerate Life
Drive the Destruction ・0.8% of Attack Damage Leeched as Life
・25% increased Attack Damage when on Full Life
・Attacks have 10% chance to Maim on Hit
Fan of Blades ・Attack Skills fire an additional Projectile while wielding a Claw or Dagger
・20% increased Projectile Attack Damage with Claws or Daggers
Feed the Fury ・0.4% of Attack Damage Leeched as Life
・30% increased Damage while Leeching
・15% increased Attack Speed while Leeching
Fuel the Fight ・8% increased Attack Speed
・0.4% of Attack Damage Leeched as Mana
・20% increased Damage while Leeching
Heavy Hitter ・30% increased Attack Damage
・30% increased Damage with Ailments from Attack Skills
・10% reduced Enemy Stun Threshold
・20% chance to double Stun Duration
Martial Prowess ・20% increased Attack Damage
・6% increased Attack Speed
・15% increased Global Accuracy Rating
・20% increased Damage with Ailments from Attack Skills
Smite the Weak ・Attacks have 10% chance to Maim on Hit
・40% increased Attack Damage against Maimed Enemies
Vicious Skewering ・15% increased Effect of Impales inflicted by
Hits that also inflict Bleeding
・10% chance to Impale Enemies on Hit with Attacks
・Attacks have 10% chance to cause Bleeding
Wind-up ・10% chance to gain a Power Charge on Non-Critical Strike with a Claw or Dagger
・+15% to Critical Strike Multiplier with Claws or Daggers
Added Small Passive Skills also grant: 1% increased Attack Speed
Added Small Passive Skills also grant: 2% increased Attack Speed
Added Small Passive Skills also grant: 3% increased Attack Speed
12% increased Damage with Bows
12% increased Damage Over Time with Bow Skills
弓または、弓スキルのDoTダメージが+12%
Arcing Shot ・Arrows gain Damage as they travel farther,
dealing up to 50% increased Damage with Hits to targets
・Arrows gain Critical Strike Chance as they travel farther,
up to 100% increased Critical Strike Chance
Broadside ・Bow Skills have 25% increased Area of Effect
Calamitous ・30% increased Elemental Damage with Attack Skills
・10% chance to Freeze, Shock and Ignite
・15% Increased Effect of Non-damaging Ailments
Devastator ・20% increased Attack Damage
・20% increased Damage with Ailments from Attack Skills
・Enemies Killed with Attack Hits have a 15% chance to Explode,
dealing a tenth of their Life as Physical Damage
Drive the Destruction ・0.8% of Attack Damage Leeched as Life
・25% increased Attack Damage when on Full Life
・Attacks have 10% chance to Maim on Hit
Feed the Fury ・0.4% of Attack Damage Leeched as Life
・30% increased Damage while Leeching
・15% increased Attack Speed while Leeching
Fuel the Fight ・8% increased Attack Speed
・0.4% of Attack Damage Leeched as Mana
・20% increased Damage while Leeching
Heavy Hitter ・30% increased Attack Damage
・30% increased Damage with Ailments from Attack Skills
・10% reduced Enemy Stun Threshold
・20% chance to double Stun Duration
Martial Prowess ・20% increased Attack Damage
・6% increased Attack Speed
・15% increased Global Accuracy Rating
・20% increased Damage with Ailments from Attack Skills
Smite the Weak ・Attacks have 10% chance to Maim on Hit
・40% increased Attack Damage against Maimed Enemies
Tempered Arrowheads ・Bow Skills have +10% to Damage over Time Multiplier
・Bow Skills have 20% increased Skill Effect Duration
・10% increased Duration of Ailments inflicted while wielding a Bow
Vicious Skewering ・15% increased Effect of Impales inflicted by
Hits that also inflict Bleeding
・10% chance to Impale Enemies on Hit with Attacks
・Attacks have 10% chance to cause Bleeding
Added Small Passive Skills also grant: 1% increased Attack Speed
Added Small Passive Skills also grant: 2% increased Attack Speed
Added Small Passive Skills also grant: 3% increased Attack Speed
Wand Attacks deal 12% increased Damage with Hits and Ailments
ワンドを装備しアタックスキル使用時、
ヒットおよびエイルメント(状態異常)ダメージが+12%
Calamitous ・30% increased Elemental Damage with Attack Skills
・10% chance to Freeze, Shock and Ignite
・15% Increased Effect of Non-damaging Ailments
Devastator ・20% increased Attack Damage
・20% increased Damage with Ailments from Attack Skills
・Enemies Killed with Attack Hits have a 15% chance to Explode,
dealing a tenth of their Life as Physical Damage
Drive the Destruction ・0.8% of Attack Damage Leeched as Life
・25% increased Attack Damage when on Full Life
・Attacks have 10% chance to Maim on Hit
Explosive Force ・Gain 10% of Wand Physical Damage as Extra Chaos Damage
・Enemies Killed with Wand Hits have a 10% chance to Explode,
dealing a quarter of their Life as Chaos Damage
Feed the Fury ・0.4% of Attack Damage Leeched as Life
・30% increased Damage while Leeching
・15% increased Attack Speed while Leeching
Fuel the Fight ・8% increased Attack Speed
・0.4% of Attack Damage Leeched as Mana
・20% increased Damage while Leeching
Heavy Hitter ・30% increased Attack Damage
・30% increased Damage with Ailments from Attack Skills
・10% reduced Enemy Stun Threshold
・20% chance to double Stun Duration
Martial Prowess ・20% increased Attack Damage
・6% increased Attack Speed
・15% increased Global Accuracy Rating
・20% increased Damage with Ailments from Attack Skills
Opportunistic Fusilade ・35% increased Damage with Wands if you’ve dealt a Critical Strike Recently
・50% increased Critical Strike Chance with Wands
Smite the Weak ・Attacks have 10% chance to Maim on Hit
・40% increased Attack Damage against Maimed Enemies
Storm’s Hand ・Gain 10% of Wand Physical Damage as Extra Lightning Damage
・25% of Wand Physical Damage converted to Lightning Damage
Vicious Skewering ・15% increased Effect of Impales inflicted by
Hits that also inflict Bleeding
・10% chance to Impale Enemies on Hit with Attacks
・Attacks have 10% chance to cause Bleeding
Added Small Passive Skills also grant: 1% increased Attack Speed
Added Small Passive Skills also grant: 2% increased Attack Speed
Added Small Passive Skills also grant: 3% increased Attack Speed
12% increased Damage with Two Handed Weapons
両手武器を装備時、ダメージが+12%
Battlefield Dominator ・15% increased Area of Effect if you’ve Stunned an Enemy
with a Two Handed Melee Weapon Recently
・Attacks with Two Handed Weapons deal 25% increased Damage with Hits and Ailments
・10% reduced Enemy Stun Threshold
Brutal Infamy ・Attacks with Two Handed Melee Weapons deal
・20% increased Damage with Hits and Ailments
・40% increased Damage with Hits and Ailments against Unique Enemies
Calamitous ・30% increased Elemental Damage with Attack Skills
・10% chance to Freeze, Shock and Ignite
・15% Increased Effect of Non-damaging Ailments
Devastator ・20% increased Attack Damage
・20% increased Damage with Ailments from Attack Skills
・Enemies Killed with Attack Hits have a 15% chance to Explode,
dealing a tenth of their Life as Physical Damage
Drive the Destruction ・0.8% of Attack Damage Leeched as Life
・25% increased Attack Damage when on Full Life
・Attacks have 10% chance to Maim on Hit
Fearsome Warrior ・Attacks with Two Handed Melee Weapons
deal 25% increased Damage with Hits and Ailments
・8% increased Area of Effect
・25% chance to Intimidate nearby Enemies for 4 seconds on Melee Kill
Feed the Fury ・0.4% of Attack Damage Leeched as Life
・30% increased Damage while Leeching
・15% increased Attack Speed while Leeching
Fuel the Fight ・8% increased Attack Speed
・0.4% of Attack Damage Leeched as Mana
・20% increased Damage while Leeching
Graceful Execution ・+15 to Dexterity and Intelligence
・5% increased Attack Speed with Two Handed Melee Weapons
・15% increased Accuracy Rating with Two Handed Melee Weapons
・25% increased Critical Strike Chance with Two Handed Melee Weapons
Heavy Hitter ・30% increased Attack Damage
・30% increased Damage with Ailments from Attack Skills
・10% reduced Enemy Stun Threshold
・20% chance to double Stun Duration
Martial Mastery ・+20 to Strength
・10% increased Attack Speed with Two Handed Melee Weapons
・10% increased Attack Speed if you have at least 600 Strength
Martial Prowess ・20% increased Attack Damage
・6% increased Attack Speed
・15% increased Global Accuracy Rating
・20% increased Damage with Ailments from Attack Skills
Smite the Weak ・Attacks have 10% chance to Maim on Hit
・40% increased Attack Damage against Maimed Enemies
Surefooted Striker ・5% chance to deal Double Damage if you’ve dealt a Critical Strike
with a Two Handed Melee Weapon Recently
・40% increased Critical Strike Chance with Two Handed Melee Weapons
Titanic Swings ・15% increased Area of Effect while wielding a Two Handed Melee Weapon
・20% increased Area Damage while wielding a Two Handed Melee Weapon
Vicious Skewering ・15% increased Effect of Impales inflicted by
Hits that also inflict Bleeding
・10% chance to Impale Enemies on Hit with Attacks
・Attacks have 10% chance to cause Bleeding
Added Small Passive Skills also grant: 1% increased Attack Speed
Added Small Passive Skills also grant: 2% increased Attack Speed
Added Small Passive Skills also grant: 3% increased Attack Speed
12% increased Attack Damage while Dual Wielding
二刀流時のアタックダメージが+12%
Calamitous ・30% increased Elemental Damage with Attack Skills
・10% chance to Freeze, Shock and Ignite
・15% Increased Effect of Non-damaging Ailments
Combat Rhythm ・10% increased Attack Speed if you’ve Hit with your Main Hand Weapon Recently
・10% increased Movement Speed if you’ve Hit with your Off Hand Weapon Recently
Deadly Repartee ・Attack Skills deal 25% increased Damage while Dual Wielding
・+5% Chance to Block Attack Damage while Dual Wielding
・30% increased Attack Critical Strike Chance while Dual Wielding
Devastator ・20% increased Attack Damage
・20% increased Damage with Ailments from Attack Skills
・Enemies Killed with Attack Hits have a 15% chance to Explode,
dealing a tenth of their Life as Physical Damage
Drive the Destruction ・0.8% of Attack Damage Leeched as Life
・25% increased Attack Damage when on Full Life
・Attacks have 10% chance to Maim on Hit
Feed the Fury ・0.4% of Attack Damage Leeched as Life
・30% increased Damage while Leeching
・15% increased Attack Speed while Leeching
Fuel the Fight ・8% increased Attack Speed
・0.4% of Attack Damage Leeched as Mana
・20% increased Damage while Leeching
Heavy Hitter ・30% increased Attack Damage
・30% increased Damage with Ailments from Attack Skills
・10% reduced Enemy Stun Threshold
・20% chance to double Stun Duration
Hit and Run ・Attack Skills deal 25% increased Damage while Dual Wielding
・3% chance to Dodge Attack or Spell Hits if you’ve Hit an Enemy Recently
Insatiable Killer ・Attack Skills deal 20% increased Damage while Dual Wielding
・5% increased Attack Speed while Dual Wielding
・5% chance to gain a Frenzy Charge on Kill while Dual Wielding
Mage Bane ・Attack Skills deal 20% increased Damage while Dual Wielding
・20% chance to gain a Power Charge when you Block
・+5% Chance to Block Spell Damage while Dual Wielding
Martial Momentum ・8% increased Attack Speed while Dual Wielding
・16% increased Accuracy Rating while Dual Wielding
・32% increased Damage if you’ve used a Travel Skill Recently
Martial Prowess ・20% increased Attack Damage
・6% increased Attack Speed
・15% increased Global Accuracy Rating
・20% increased Damage with Ailments from Attack Skills
Quick and Deadly 60% increased Main Hand Attack Damage while wielding two different Weapon Types
30% increased Off Hand Attack Speed while wielding two different Weapon Types
Smite the Weak ・Attacks have 10% chance to Maim on Hit
・40% increased Attack Damage against Maimed Enemies
Vicious Skewering ・15% increased Effect of Impales inflicted by
Hits that also inflict Bleeding
・10% chance to Impale Enemies on Hit with Attacks
・Attacks have 10% chance to cause Bleeding
Added Small Passive Skills also grant: 1% increased Attack Speed
Added Small Passive Skills also grant: 2% increased Attack Speed
Added Small Passive Skills also grant: 3% increased Attack Speed
12% increased Attack Damage while holding a Shield
盾を装備しているときのアタックダメージが+12%
Advance Guard ・Attack Skills deal 30% increased Damage while holding a Shield
・5% increased Movement Speed while holding a Shield
・Ignore all Movement Penalties from Armour
Calamitous ・30% increased Elemental Damage with Attack Skills
・10% chance to Freeze, Shock and Ignite
・15% Increased Effect of Non-damaging Ailments
Devastator ・20% increased Attack Damage
・20% increased Damage with Ailments from Attack Skills
・Enemies Killed with Attack Hits have a 15% chance to Explode,
dealing a tenth of their Life as Physical Damage
Drive the Destruction ・0.8% of Attack Damage Leeched as Life
・25% increased Attack Damage when on Full Life
・Attacks have 10% chance to Maim on Hit
Feed the Fury ・0.4% of Attack Damage Leeched as Life
・30% increased Damage while Leeching
・15% increased Attack Speed while Leeching
Fuel the Fight ・8% increased Attack Speed
・0.4% of Attack Damage Leeched as Mana
・20% increased Damage while Leeching
Gladiator’s Fortitude ・Attack Skills deal 25% increased Damage while holding a Shield
・5% increased maximum Life
Heavy Hitter ・30% increased Attack Damage
・30% increased Damage with Ailments from Attack Skills
・10% reduced Enemy Stun Threshold
・20% chance to double Stun Duration
Martial Prowess ・20% increased Attack Damage
・6% increased Attack Speed
・15% increased Global Accuracy Rating
・20% increased Damage with Ailments from Attack Skills
Precise Retaliation ・+30% to Critical Strike Multiplier if you have Blocked Recently
・60% increased Critical Strike Chance if you haven’t Blocked Recently
Prodigious Defence ・+3% Chance to Block Attack Damage
・3% Chance to Block Spell Damage
・30% increased Attack Damage while holding a Shield
Riot Queller ・+4% Chance to Block Attack Damage
・Enemies Taunted by you take 6% increased Damage
Smite the Weak ・Attacks have 10% chance to Maim on Hit
・40% increased Attack Damage against Maimed Enemies
Strike Leader ・+2% Chance to Block Attack Damage
・Attack Skills deal 30% increased Damage while holding a Shield
・+2 to Melee Strike Range while Holding a Shield
Veteran Defender ・+15 to all Attributes
・60% increased Defences from Equipped Shield
・+15% Elemental Resistances while holding a Shield
Vicious Skewering ・15% increased Effect of Impales inflicted by
Hits that also inflict Bleeding
・10% chance to Impale Enemies on Hit with Attacks
・Attacks have 10% chance to cause Bleeding
Added Small Passive Skills also grant: 1% increased Attack Speed
Added Small Passive Skills also grant: 2% increased Attack Speed
Added Small Passive Skills also grant: 3% increased Attack Speed
10% increased Attack Damage
アタックダメージが+10%
Calamitous ・30% increased Elemental Damage with Attack Skills
・10% chance to Freeze, Shock and Ignite
・15% Increased Effect of Non-damaging Ailments
Devastator ・20% increased Attack Damage
・20% increased Damage with Ailments from Attack Skills
・Enemies Killed with Attack Hits have a 15% chance to Explode,
dealing a tenth of their Life as Physical Damage
Drive the Destruction ・0.8% of Attack Damage Leeched as Life
・25% increased Attack Damage when on Full Life
・Attacks have 10% chance to Maim on Hit
Feed the Fury ・0.4% of Attack Damage Leeched as Life
・30% increased Damage while Leeching
・15% increased Attack Speed while Leeching
Fuel the Fight ・8% increased Attack Speed
・0.4% of Attack Damage Leeched as Mana
・20% increased Damage while Leeching
Heavy Hitter ・30% increased Attack Damage
・30% increased Damage with Ailments from Attack Skills
・10% reduced Enemy Stun Threshold
・20% chance to double Stun Duration
Martial Prowess ・20% increased Attack Damage
・6% increased Attack Speed
・15% increased Global Accuracy Rating
・20% increased Damage with Ailments from Attack Skills
Smite the Weak ・Attacks have 10% chance to Maim on Hit
・40% increased Attack Damage against Maimed Enemies
Vicious Skewering ・15% increased Effect of Impales inflicted by
Hits that also inflict Bleeding
・10% chance to Impale Enemies on Hit with Attacks
・Attacks have 10% chance to cause Bleeding
Added Small Passive Skills also grant: 1% increased Attack Speed
Added Small Passive Skills also grant: 2% increased Attack Speed
Added Small Passive Skills also grant: 3% increased Attack Speed
10% increased Spell Damage
スペルダメージが+10%
Ancestral Inspiration ・Gain Arcane Surge when you Summon a Totem
・Spells cast by Totems deal 25% increased Damage
Arcane Adept ・Channelling Skills deal 20% increased Damage
・5% increased Attack and Cast Speed while Channelling
・Gain Arcane Surge after Channelling for 1 second
Arcane Heroism ・10% chance to gain Arcane Surge when you Hit a Unique enemy
・30% increased Effect of Arcane Surge on you
Burden Projection ・30% increased Spell Damage
・8% chance to Knock Enemies Back on Hit with Spell Damage
Conjured Wall ・25% increased Spell Damage
・+6% Chance to Block Spell Damage if you’ve Cast a Spell Recently
Essence Rush ・0.3% of Spell Damage Leeched as Energy Shield
・5% increased Attack and Cast Speed while Leeching Energy Shield
・40% increased Damage while Leeching Energy Shield
Mage Hunter ・20% increased Spell Damage
・4% Chance to Block Spell Damage
・20% chance to gain a Power Charge when you Block
Practiced Caster ・20% increased Spell Damage
・5% increased Cast Speed
・35% chance to Avoid interruption from Stuns while Casting
Sap Psyche ・20% increased Spell Damage
・30% increased Mana Regeneration Rate
・Regenerate 1% of Energy Shield per second if you’ve Cursed an Enemy Recently
Seal Mender ・Skills Supported by Unleash have 30% increased Seal gain frequency
Thaumophage ・0.6% of Spell Damage Leeched as Energy Shield
・25% increased Spell Damage while on Full Energy Shield
・10% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed
Added Small Passive Skills also grant: 1% increased Cast Speed
Added Small Passive Skills also grant: 2% increased Cast Speed
Added Small Passive Skills also grant: 3% increased Cast Speed
10% increased Elemental Damage
属性(Fire、Cold、Lightning)ダメージが+10%
Corrosive Elements ・Fire Skills have a 25% chance to apply Fire Exposure on Hit
・Cold Skills have a 25% chance to apply Cold Exposure on Hit
・Lightning Skills have a 25% chance to apply Lightning Exposure on Hit
・15% increased Elemental Damage
Disorienting Display ・25% increased Elemental Damage
・10% chance to Blind nearby Enemies when you use an Elemental Skill
Doryani’s Lesson ・25% increased Elemental Damage
・0.2% of Elemental Damage Leeched as Life
Inspired Oppression ・10% increased Effect of Non-Damaging Ailments
・20% increased Elemental Damage
・30% increased Mana Regeneration Rate if you have Frozen an Enemy Recently
・30% increased Mana Regeneration Rate if you have Shocked an Enemy Recently
Prismatic Heart ・30% increased Elemental Damage
・+10% to all Elemental Resistances
Sadist ・15% increased Elemental Damage if you’ve Chilled an Enemy Recently
・25% increased Elemental Damage if you’ve Shocked an Enemy Recently
・20% increased Elemental Damage if you’ve Ignited an Enemy Recently
Vengeful Commander ・Anger has 30% increased Aura Effect
・Hatred has 30% increased Aura Effect
・Wrath has 30% increased Aura Effect
Widespread Destruction ・20% increased Elemental Damage
・10% increased Area of Effect
Added Small Passive Skills also grant: 1% increased Attack and Cast Speed with Elemental Skills
Added Small Passive Skills also grant: 2% increased Attack and Cast Speed with Elemental Skills
Added Small Passive Skills also grant: 3% increased Attack and Cast Speed with Elemental Skills
12% increased Physical Damage
物理(Physical)ダメージが+12%
Battle-Hardened ・35% increased Physical Damage
・30% increased Evasion Rating and Armour
Exploit Weakness ・25% increased Vulnerability Curse Effect
・15% increased Physical Damage
Force Multiplier ・25% increased Physical Damage
・5% chance to deal Double Damage
Furious Assault ・25% increased Physical Damage
・8% increased Attack and Cast Speed
Grim Oath ・Gain 10% of Physical Damage as Extra Chaos Damage
Iron Breaker ・Overwhelm 10% Physical Damage Reduction
・35% increased Physical Damage
Master the Fundamentals ・35% increased Physical Damage
・35% reduced Elemental Damage
・+10% to all Elemental Resistances
Added Small Passive Skills also grant: 1% increased Attack and Cast Speed with Physical Skills
Added Small Passive Skills also grant: 2% increased Attack and Cast Speed with Physical Skills
Added Small Passive Skills also grant: 3% increased Attack and Cast Speed with Physical Skills
12% increased Fire Damage
火属性(Fire)ダメージが+12%
Burning Bright ・+8% to Fire Damage over Time Multiplier
・20% increased Fire Damage
・8% increased Area of Effect
Corrosive Elements ・Fire Skills have a 25% chance to apply Fire Exposure on Hit
・Cold Skills have a 25% chance to apply Cold Exposure on Hit
・Lightning Skills have a 25% chance to apply Lightning Exposure on Hit
・15% increased Elemental Damage
Cremator ・30% increased Fire Damage
・Ignited Enemies you hit are destroyed on Kill
Disorienting Display ・25% increased Elemental Damage
・10% chance to Blind nearby Enemies when you use an Elemental Skill
Doryani’s Lesson ・25% increased Elemental Damage
・0.2% of Elemental Damage Leeched as Life
Lord of Drought ・25% increased Flammability Curse Effect
・10% increased Area of Effect
Master of Fire ・Nearby Enemies have Fire Exposure
Prismatic Heart ・30% increased Elemental Damage
・+10% to all Elemental Resistances
Sadist ・15% increased Elemental Damage if you’ve Chilled an Enemy Recently
・25% increased Elemental Damage if you’ve Shocked an Enemy Recently
・20% increased Elemental Damage if you’ve Ignited an Enemy Recently
Smoking Remains ・35% increased Fire Damage
・10% chance to create a Smoke Cloud on Kill
Vengeful Commander ・Anger has 30% increased Aura Effect
・Hatred has 30% increased Aura Effect
・Wrath has 30% increased Aura Effect
Widespread Destruction ・20% increased Elemental Damage
・10% increased Area of Effect
Added Small Passive Skills also grant: 1% increased Attack and Cast Speed with Fire Skills
Added Small Passive Skills also grant: 2% increased Attack and Cast Speed with Fire Skills
Added Small Passive Skills also grant: 3% increased Attack and Cast Speed with Fire Skills
12% increased Lightning Damage
雷属性(Lightning)ダメージが+12%
Corrosive Elements ・Fire Skills have a 25% chance to apply Fire Exposure on Hit
・Cold Skills have a 25% chance to apply Cold Exposure on Hit
・Lightning Skills have a 25% chance to apply Lightning Exposure on Hit
・15% increased Elemental Damage
Disorienting Display ・25% increased Elemental Damage
・10% chance to Blind nearby Enemies when you use an Elemental Skill
Doryani’s Lesson ・25% increased Elemental Damage
・0.2% of Elemental Damage Leeched as Life
Inspired Oppression ・10% increased Effect of Non-Damaging Ailments
・20% increased Elemental Damage
・30% increased Mana Regeneration Rate if you have Frozen an Enemy Recently
・30% increased Mana Regeneration Rate if you have Shocked an Enemy Recently
Overshock ・30% increased Lightning Damage
・30% increased Effect of Shock
・Your Shocks can increase Damage taken by up to a maximum of 60%
Paralysis ・30% increased Lightning Damage
・Lightning Skills have 10% reduced Enemy Stun Threshold
・10% chance to double Stun Duration
Prismatic Heart ・30% increased Elemental Damage
・+10% to all Elemental Resistances
Sadist ・15% increased Elemental Damage if you’ve Chilled an Enemy Recently
・25% increased Elemental Damage if you’ve Shocked an Enemy Recently
・20% increased Elemental Damage if you’ve Ignited an Enemy Recently
Scintillating Idea ・20% increased maximum Mana
・Damage Penetrates 5% Lightning Resistance
Snowstorm ・Gain 10% of Lightning Damage as Extra Cold Damage against Chilled Enemies
Storm Drinker ・Damage Penetrates 8% Lightning Resistance
・0.5% of Lightning Damage Leeched as Energy Shield
Stormrider ・10% chance to gain a Power Charge when you Shock a Chilled Enemy
・25% increased Cold Damage with Hits against Shocked Enemies
・25% increased Lightning Damage with Hits against Chilled Enemies
Supercharge ・Lightning Damage with Non-Critical Strikes is Lucky
Tempt the Storm ・25% increased Conductivity Curse Effect
・5% increased Cast Speed
Thunderstruck ・20% increased Lightning Damage
・30% increased Critical Strike Chance
・Your Critical Strikes Knock Back Shocked Enemies
Vengeful Commander ・Anger has 30% increased Aura Effect
・Hatred has 30% increased Aura Effect
・Wrath has 30% increased Aura Effect
Widespread Destruction ・20% increased Elemental Damage
・10% increased Area of Effect
Added Small Passive Skills also grant: 1% increased Attack and Cast Speed with Lightning Skills
Added Small Passive Skills also grant: 2% increased Attack and Cast Speed with Lightning Skills
Added Small Passive Skills also grant: 3% increased Attack and Cast Speed with Lightning Skills
12% increased Cold Damage
氷属性(Cold)ダメージが+12%
Blanketed Snow ・Damage Penetrates 10% Cold Resistance against Chilled Enemies
Blast-Freeze ・20% increased Cold Damage
・Freezes you inflict spread to other Enemies within a Radius of 12
Blizzard Caller ・25% increased Frostbite Curse Effect
・15% increased Critical Strike Chance
Cold to the Core ・1% increased Cold Damage per 25 Strength
・1% increased Cold Damage per 25 Dexterity
・1% increased Cold Damage per 25 Intelligence
Cold-Blooded Killer ・+8% to Cold Damage over Time Multiplier
・Recover 2% of Life on Killing a Chilled Enemy
Corrosive Elements ・Fire Skills have a 25% chance to apply Fire Exposure on Hit
・Cold Skills have a 25% chance to apply Cold Exposure on Hit
・Lightning Skills have a 25% chance to apply Lightning Exposure on Hit
・15% increased Elemental Damage
Deep Chill ・+10% to Cold Damage over Time Multiplier
・30% increased Effect of Chill
Disorienting Display ・25% increased Elemental Damage
・10% chance to Blind nearby Enemies when you use an Elemental Skill
Doryani’s Lesson ・25% increased Elemental Damage
・0.2% of Elemental Damage Leeched as Life
Inspired Oppression ・10% increased Effect of Non-Damaging Ailments
・20% increased Elemental Damage
・30% increased Mana Regeneration Rate if you have Frozen an Enemy Recently
・30% increased Mana Regeneration Rate if you have Shocked an Enemy Recently
Prismatic Heart ・30% increased Elemental Damage
・+10% to all Elemental Resistances
Sadist ・15% increased Elemental Damage if you’ve Chilled an Enemy Recently
・25% increased Elemental Damage if you’ve Shocked an Enemy Recently
・20% increased Elemental Damage if you’ve Ignited an Enemy Recently
Snowstorm ・Gain 10% of Lightning Damage as Extra Cold Damage against Chilled Enemies
Stormrider ・10% chance to gain a Power Charge when you Shock a Chilled Enemy
・25% increased Cold Damage with Hits against Shocked Enemies
・25% increased Lightning Damage with Hits against Chilled Enemies
Vengeful Commander ・Anger has 30% increased Aura Effect
・Hatred has 30% increased Aura Effect
・Wrath has 30% increased Aura Effect
Widespread Destruction ・20% increased Elemental Damage
・10% increased Area of Effect
Added Small Passive Skills also grant: 1% increased Attack and Cast Speed with Cold Skills
Added Small Passive Skills also grant: 2% increased Attack and Cast Speed with Cold Skills
Added Small Passive Skills also grant: 3% increased Attack and Cast Speed with Cold Skills
12% increased Chaos Damage
カオス属性(Chaos)ダメージが+12%
Dark Ideation ・2% increased Chaos Damage per 100 maximum Mana, up to a maximum of 80%
Grim Oath ・Gain 10% of Physical Damage as Extra Chaos Damage
Misery Everlasting ・25% increased Despair Curse Effect
・10% increased Skill Effect Duration
Overwhelming Malice ・10% chance to gain Unholy Might for 4 seconds on Critical Strike
Touch of Cruelty ・Chaos Skills have 10% chance to Hinder Enemies on Hit,
with 30% reduced Movement Speed
・Enemies Hindered by you take 10% increased Chaos Damage
Unholy Grace ・30% increased Chaos Damage
・10% increased Attack and Cast Speed
Unspeakable Gifts ・Enemies you Kill have a 10% chance to Explode,
dealing a quarter of their maximum Life as Chaos Damage
Unwaveringly Evil ・30% increased Chaos Damage
・Chaos Skills ignore interruption from Stuns
Wicked Pall ・35% increased Chaos Damage
・10% increased Skill Effect Duration
Added Small Passive Skills also grant: 1% increased Attack and Cast Speed with Chaos Skills
Added Small Passive Skills also grant: 2% increased Attack and Cast Speed with Chaos Skills
Added Small Passive Skills also grant: 3% increased Attack and Cast Speed with Chaos Skills
Minions deal 10% increased Damage
ミニオンが与えるダメージが+10%
Call to the Slaughter ・Minions deal 15% increased Damage
・Minions created Recently have 30% increased Movement Speed
・Minions created Recently have 10% increased Attack and Cast Speed
Feasting Fiends ・Minions have 10% increased maximum Life
・Minions deal 10% increased Damage
・Minions Leech 0.4% of Damage as Life
Primordial Bond ・10% increased Damage per Summoned Golem
・40% increased Effect of Buffs granted by your Golems
・Golems have 25% increased Maximum Life
Raze and Pillage ・Minions gain 6% of Physical Damage as Extra Fire Damage
・Minions have 20% chance to Ignite
・Minions deal 20% increased Damage against Ignited Enemies
Renewal ・Minions have 10% chance to deal Double Damage while they are on Full Life
・Minions Regenerate 1% of Life per second
Rotten Claws ・Minions have a 20% chance to Impale on Hit with Attacks
Skeletal Atrophy ・Summoned Skeletons have 30% of Physical Damage Converted to Chaos Damage
・Summoned Skeletons have 10% chance to Wither Enemies for 2 seconds on Hit
Vicious Bite ・Minions have +20% to Critical Strike Multiplier
・Minions have 50% increased Critical Strike Chance
Added Small Passive Skills also grant: Minions have 1% increased Attack and Cast Speed
Added Small Passive Skills also grant: Minions have 2% increased Attack and Cast Speed
Added Small Passive Skills also grant: Minions have 3% increased Attack and Cast Speed

ミディアムクラスタージュエル一覧

名前 追加されるパッシブ 効果の原文
+4% to Fire Damage over Time Multiplier
火属性(Fire)のDoTダメージが4%上昇
Blowback ・Ignites you inflict deal Damage 15% faster
Brewed for Potency ・24% increased Damage over Time
・20% increased Life and Mana Recovery from Flasks
・10% increased Flask Charges gained
Brush with Death ・+10% to Damage over Time Multiplier
・Recover 1% of Life on Kill
・Recover 1% of Energy Shield on Kill
Burning Bright ・+8% to Fire Damage over Time Multiplier
・20% increased Fire Damage
・8% increased Area of Effect
Circling Oblivion ・25% increased Damage over Time
・25% increased Duration of Ailments on Enemies
Cooked Alive ・15% chance to Ignite
・Enemies Ignited by you have -10% to Fire Resistance
Cremator ・30% increased Fire Damage
・Ignited Enemies you hit are destroyed on Kill
Exposure Therapy ・+10% to Damage over Time Multiplier
・+30% Chaos Resistance against Damage Over Time
Eye of the Storm ・40% increased Critical Strike Chance
・+20% to Damage over Time Multiplier for Ignite from Critical Strikes
・20% increased Effect of Chill you inflict with Critical Strikes
・20% increased Effect of Shock you inflict with Critical Strikes
Fan the Flames ・Ignites you inflict spread to other Enemies within a Radius of 15
Flow of Life ・24% increased Damage over Time
・4% increased maximum Life
・Regenerate 0.6% of Life per second
Haemorrhage ・40% increased Critical Strike Chance
・+18% to Damage over Time Multiplier for Ailments from Critical Strikes
Master of Fire ・Nearby Enemies have Fire Exposure
Smoking Remains ・35% increased Fire Damage
・10% chance to create a Smoke Cloud on Kill
Student of Decay ・+13% to Chaos Resistance
・25% increased Damage over Time
Vile Reinvigoration ・24% increased Damage over Time
・6% increased maximum Energy Shield
・Regenerate 2% of Energy Shield per second if you’ve Killed an Enemy Recently
Wasting Affliction ・20% increased Damage with Ailments
・Damaging Ailments deal damage 10% faster
Wrapped in Flame ・20% increased Fire Damage
・5% chance to Cover Enemies in Ash on Hit while you are Burning
・Cannot be Chilled while Burning
Added Small Passive Skills also grant: 1% increased Damage over Time
Added Small Passive Skills also grant: 2% increased Damage over Time
Added Small Passive Skills also grant: 3% increased Damage over Time
+4% to Chaos Damage over Time Multiplier
カオス属性(Chaos)のDoTダメージが4%上昇
Brewed for Potency ・24% increased Damage over Time
・20% increased Life and Mana Recovery from Flasks
・10% increased Flask Charges gained
Brush with Death ・+10% to Damage over Time Multiplier
・Recover 1% of Life on Kill
・Recover 1% of Energy Shield on Kill
Circling Oblivion ・25% increased Damage over Time
・25% increased Duration of Ailments on Enemies
Dark Ideation ・2% increased Chaos Damage per 100 maximum Mana, up to a maximum of 80%
Eldritch Inspiration ・+8% to Chaos Damage over Time Multiplier
・16% increased maximum Mana
・20% increased Mana Regeneration Rate
Eternal Suffering ・25% increased Chaos Damage
・50% chance to inflict Withered for two seconds on Hit
if there are 5 or fewer Withered Debuffs on Enemy
Exposure Therapy ・+10% to Damage over Time Multiplier
・+30% Chaos Resistance against Damage Over Time
Flow of Life ・24% increased Damage over Time
・4% increased maximum Life
・Regenerate 0.6% of Life per second
Haemorrhage ・40% increased Critical Strike Chance
・+18% to Damage over Time Multiplier for Ailments from Critical Strikes
Low Tolerance ・+8% to Damage over Time Multiplier for Poison
・Poisons you inflict on non-Poisoned Enemies deal 300% increased Damage
Septic Spells ・20% chance to Poison on Hit with Spell Damage
・Spell Skills have +10% to Damage over Time Multiplier for Poison
・8% increased Cast Speed
Steady Torment ・+10% to Damage over Time Multiplier for Bleeding you inflict on Poisoned Enemies
・+10% to Damage over Time Multiplier for Poison you inflict on Bleeding Enemies
・20% increased Bleeding Duration
・20% increased Poison Duration
Student of Decay ・+13% to Chaos Resistance
・25% increased Damage over Time
Unwaveringly Evil ・30% increased Chaos Damage
・Chaos Skills ignore interruption from Stuns
Vile Reinvigoration ・24% increased Damage over Time
・6% increased maximum Energy Shield
・Regenerate 2% of Energy Shield per second if you’ve Killed an Enemy Recently
Wasting Affliction ・20% increased Damage with Ailments
・Damaging Ailments deal damage 10% faster
Wicked Pall ・35% increased Chaos Damage
・10% increased Skill Effect Duration
Added Small Passive Skills also grant: 1% increased Damage over Time
Added Small Passive Skills also grant: 2% increased Damage over Time
Added Small Passive Skills also grant: 3% increased Damage over Time
+4% to Physical Damage over Time Multiplier
物理(Physical)のDoTダメージが4%上昇
Brewed for Potency ・24% increased Damage over Time
・20% increased Life and Mana Recovery from Flasks
・10% increased Flask Charges gained
Brush with Death ・+10% to Damage over Time Multiplier
・Recover 1% of Life on Kill
・Recover 1% of Energy Shield on Kill
Circling Oblivion ・25% increased Damage over Time
・25% increased Duration of Ailments on Enemies
Compound Injury ・50% increased Damage with Bleeding you inflict on Maimed Enemies
Disorienting Wounds ・25% increased Damage with Bleeding
・25% chance to Blind with Hits against Bleeding Enemies
Exposure Therapy ・+10% to Damage over Time Multiplier
・+30% Chaos Resistance against Damage Over Time
Flow of Life ・24% increased Damage over Time
・4% increased maximum Life
・Regenerate 0.6% of Life per second
Haemorrhage ・40% increased Critical Strike Chance
・+18% to Damage over Time Multiplier for Ailments from Critical Strikes
Rend ・+12% to Damage over Time Multiplier for Bleeding
・30% increased Bleeding Duration
Steady Torment ・+10% to Damage over Time Multiplier for Bleeding you inflict on Poisoned Enemies
・+10% to Damage over Time Multiplier for Poison you inflict on Bleeding Enemies
・20% increased Bleeding Duration
・20% increased Poison Duration
Student of Decay ・+13% to Chaos Resistance
・25% increased Damage over Time
Vile Reinvigoration ・24% increased Damage over Time
・6% increased maximum Energy Shield
・Regenerate 2% of Energy Shield per second if you’ve Killed an Enemy Recently
Vivid Hues ・+12% to Damage over Time Multiplier for Bleeding
・2% of Attack Damage Leeched as Life against Bleeding Enemies
・20% increased total Recovery per second from Life Leech
Wasting Affliction ・20% increased Damage with Ailments
・Damaging Ailments deal damage 10% faster
Wound Aggravation ・20% increased Physical Damage with Axes or Swords
・Axe or Sword Attacks deal 20% increased Damage with Ailments
・+10% to Physical Damage over Time Multiplier while wielding an Axe or Sword
Added Small Passive Skills also grant: 1% increased Damage over Time
Added Small Passive Skills also grant: 2% increased Damage over Time
Added Small Passive Skills also grant: 3% increased Damage over Time
+4% to Cold Damage over Time Multiplier
氷属性(Cold)のDoTダメージが4%上昇
Blast-Freeze ・20% increased Cold Damage
・Freezes you inflict spread to other Enemies within a Radius of 12
Brewed for Potency ・24% increased Damage over Time
・20% increased Life and Mana Recovery from Flasks
・10% increased Flask Charges gained
Brush with Death ・+10% to Damage over Time Multiplier
・Recover 1% of Life on Kill
・Recover 1% of Energy Shield on Kill
Chilling Presence ・Nearby Enemies are Chilled
Circling Oblivion ・25% increased Damage over Time
・25% increased Duration of Ailments on Enemies
Cold-Blooded Killer ・+8% to Cold Damage over Time Multiplier
・Recover 2% of Life on Killing a Chilled Enemy
Deep Chill ・+10% to Cold Damage over Time Multiplier
・30% increased Effect of Chill
Exposure Therapy ・+10% to Damage over Time Multiplier
・+30% Chaos Resistance against Damage Over Time
Flow of Life ・24% increased Damage over Time
・4% increased maximum Life
・Regenerate 0.6% of Life per second
Haemorrhage ・40% increased Critical Strike Chance
・+18% to Damage over Time Multiplier for Ailments from Critical Strikes
Vile Reinvigoration ・24% increased Damage over Time
・6% increased maximum Energy Shield
・Regenerate 2% of Energy Shield per second if you’ve Killed an Enemy Recently
Wasting Affliction ・20% increased Damage with Ailments
・Damaging Ailments deal damage 10% faster
Added Small Passive Skills also grant: 1% increased Damage over Time
Added Small Passive Skills also grant: 2% increased Damage over Time
Added Small Passive Skills also grant: 3% increased Damage over Time
+4% to Damage over Time Multiplier
DoTダメージが4%上昇
Brewed for Potency ・24% increased Damage over Time
・20% increased Life and Mana Recovery from Flasks
・10% increased Flask Charges gained
Brush with Death ・+10% to Damage over Time Multiplier
・Recover 1% of Life on Kill
・Recover 1% of Energy Shield on Kill
Circling Oblivion ・25% increased Damage over Time
・25% increased Duration of Ailments on Enemies
Exposure Therapy ・+10% to Damage over Time Multiplier
・+30% Chaos Resistance against Damage Over Time
Flow of Life ・24% increased Damage over Time
・4% increased maximum Life
・Regenerate 0.6% of Life per second
Haemorrhage ・40% increased Critical Strike Chance
・+18% to Damage over Time Multiplier for Ailments from Critical Strikes
Student of Decay ・+13% to Chaos Resistance
・25% increased Damage over Time
Vile Reinvigoration ・24% increased Damage over Time
・6% increased maximum Energy Shield
・Regenerate 2% of Energy Shield per second if you’ve Killed an Enemy Recently
Wasting Affliction ・20% increased Damage with Ailments
・Damaging Ailments deal damage 10% faster
Added Small Passive Skills also grant: 1% increased Damage over Time
Added Small Passive Skills also grant: 2% increased Damage over Time
Added Small Passive Skills also grant: 3% increased Damage over Time
10% increased Effect of Non-Damaging Ailments
ダメージを与えないエイルメント(状態異常)の効果が10%上昇
Astonishing Affliction ・20% increased Effect of Non-Damaging Ailments
・20% increased Damage with Hits and Ailments against Enemies affected by Ailments
・20% increased Duration of Elemental Ailments on Enemies
Blast-Freeze ・20% increased Cold Damage
・Freezes you inflict spread to other Enemies within a Radius of 12
Chilling Presence ・Nearby Enemies are Chilled
Cold Conduction ・Enemies Chilled by your Hits are Shocked
・Enemies Shocked by your Hits are Chilled
Deep Chill ・+10% to Cold Damage over Time Multiplier
・30% increased Effect of Chill
Eye of the Storm ・40% increased Critical Strike Chance
・+20% to Damage over Time Multiplier for Ignite from Critical Strikes
・20% increased Effect of Chill you inflict with Critical Strikes
・20% increased Effect of Shock you inflict with Critical Strikes
Inspired Oppression ・10% increased Effect of Non-Damaging Ailments
・20% increased Elemental Damage
・30% increased Mana Regeneration Rate if you have Frozen an Enemy Recently
・30% increased Mana Regeneration Rate if you have Shocked an Enemy Recently
Overshock ・30% increased Lightning Damage
・30% increased Effect of Shock
・Your Shocks can increase Damage taken by up to a maximum of 60%
Stormrider ・10% chance to gain a Power Charge when you Shock a Chilled Enemy
・25% increased Cold Damage with Hits against Shocked Enemies
・25% increased Lightning Damage with Hits against Chilled Enemies
Added Small Passive Skills also grant: 3% increased Duration of Elemental Ailments on Enemies
Added Small Passive Skills also grant: 4% increased Duration of Elemental Ailments on Enemies
Added Small Passive Skills also grant: 5% increased Duration of Elemental Ailments on Enemies
6% increased effect of Non-Curse Auras from your Skills
呪い(Curse)属性ではないオーラスキルの効果が6%上昇
First Among Equals ・10% increased effect of Non-Curse Auras from your Skills
・Non-Curse Aura Skills have 20% increased Duration
Grounded Commander ・Purity of Lightning has 30% increased Aura Effect
・+10 to Intelligence
Master of Command ・50% reduced Mana Reservation of Banner Skills
・15% increased Effect of Non-Curse Auras from your Skills on Enemies
Precise Commander ・You and nearby Allies have 30% increased Critical Strike Chance
・You and nearby Allies have +12% to Critical Strike Multiplier
Pure Aptitude ・+20 to Intelligence
・Purity of Lightning has 30% reduced Mana Reservation
・Regenerate 1% of Energy Shield per second
Pure Commander ・Purity of Fire has 10% increased Aura Effect
・Purity of Ice has 10% increased Aura Effect
・Purity of Lightning has 10% increased Aura Effect
・Purity of Elements has 30% increased Aura Effect
Pure Guile ・+20 to Dexterity
・Purity of Ice has 30% reduced Mana Reservation
・5% chance to Blind Enemies on Hit
Pure Might ・+20 to Strength
・Purity of Fire has 30% reduced Mana Reservation
・40% increased Stun and Block Recovery
Purposeful Harbinger ・Aura Buffs from Skills have 8% increased Effect on
you for each Herald affecting you, up to 40%
Replenishing Presence ・8% increased effect of Non-Curse Auras from your Skills
・Regenerate 1% of Life per second
Self-Control ・Discipline has 30% reduced Mana Reservation
・15% increased Mana Regeneration Rate
Stalwart Commander ・Determination has 30% increased Aura Effect
・Grace has 30% increased Aura Effect
・Discipline has 30% increased Aura Effect
Sublime Form ・Grace has 30% reduced Mana Reservation
・+5% to all Elemental Resistances
Summer Commander ・Purity of Fire has 30% increased Aura Effect
・8% increased Armour
Uncompromising ・Determination has 30% reduced Mana Reservation
・10% increased Stun Threshold
Vengeful Commander ・Anger has 30% increased Aura Effect
・Hatred has 30% increased Aura Effect
・Wrath has 30% increased Aura Effect
Winter Commander ・Purity of Ice has 30% increased Aura Effect
・4% increased Movement Speed
Added Small Passive Skills also grant: 2% increased Area of Effect of Aura Skills
Added Small Passive Skills also grant: 4% increased Area of Effect of Aura Skills
Added Small Passive Skills also grant: 6% increased Area of Effect of Aura Skills
5% increased Effect of your Curses
プレイヤーが与えた呪い(Curse)の効果が5%上昇
Blizzard Caller ・25% increased Frostbite Curse Effect
・15% increased Critical Strike Chance
Dark Discourse ・10% increased Effect of your Curses
・Enemies you Curse are Hindered, with 15% reduced Movement Speed
・Regenerate 1% of Energy Shield per second if you’ve Killed an Enemy Recently
Evil Eye ・Enemies you Curse take 5% increased Damage
・Non-Cursed Enemies you inflict Non-Aura Curses on are Blinded for 4 seconds
Exploit Weakness ・25% increased Vulnerability Curse Effect
・15% increased Physical Damage
Forbidden Words ・25% increased Area of Effect of Curse Aura Skills
・4% reduced Mana Reservation of Curse Auras
・5% increased Effect of your Curses
Lord of Drought ・25% increased Flammability Curse Effect
・10% increased Area of Effect
Master of Fear ・Enemies you Curse are Unnerved
Misery Everlasting ・25% increased Despair Curse Effect
・10% increased Skill Effect Duration
Tempt the Storm ・25% increased Conductivity Curse Effect
・5% increased Cast Speed
Victim Maker ・Curse Skills have 8% increased Cast Speed
・Enemies Cursed by you have Malediction if 33% of Curse Duration expired
Whispers of Death ・5% increased Effect of your Curses
・20% increased Damage if you’ve Killed a Cursed Enemy Recently
Wish for Death ・Curse Skills have 20% increased Skill Effect Duration
・You have Culling Strike against Cursed Enemies
Added Small Passive Skills also grant: 1% increased Area of Effect of Curse Skills
Added Small Passive Skills also grant: 2% increased Area of Effect of Curse Skills
Added Small Passive Skills also grant: 3% increased Area of Effect of Curse Skills
10% increased Damage while affected by a Herald
ヘラルドの影響を受けている間、ダメージが10%上昇
Agent of Destruction ・25% increased Elemental Damage while affected by a Herald
・10% chance to Freeze, Shock and Ignite while affected by a Herald
Dark Messenger ・Herald Skills deal 20% increased Damage
・Herald Skills have 25% increased Area of Effect
Empowered Envoy ・Herald Skills deal 40% increased Damage
・20% increased Effect of Herald Buffs on you
Endbringer ・20% increased Damage while affected by a Herald
・5% increased Damage for each Herald affecting you
Heraldry ・Nearby Enemies have Fire Exposure while you are affected by Herald of Ash
・Nearby Enemies have Cold Exposure while you are affected by Herald of Ice
・Nearby Enemies have Lightning Exposure while you are affected by Herald of Thunder
Lasting Impression ・Herald Skills deal 50% increased Damage over Time
・30% increased Damage over Time while affected by a Herald
Purposeful Harbinger ・Aura Buffs from Skills have 8% increased Effect on
you for each Herald affecting you, up to 40%
Self-Fulfilling Prophecy ・+15% to Critical Strike Multiplier if you dealt a Critical Strike with a Herald Skill Recently
・+1% to Critical Strike Chance of Herald Skills
Added Small Passive Skills also grant: 1% increased Attack and Cast Speed while affected by a Herald
Added Small Passive Skills also grant: 2% increased Attack and Cast Speed while affected by a Herald
Added Small Passive Skills also grant: 3% increased Attack and Cast Speed while affected by a Herald
Minions deal 10% increased Damage while you are affected by a Herald
ヘラルドの影響を受けている間、ミニオンのダメージが10%上昇
Cult-Leader ・Minions deal 35% increased Damage while you are affected by a Herald
Disciples ・Minions deal 20% increased Damage while you are affected by a Herald
・Summoned Sentinels have 25% increased Cooldown Recovery Speed
Endbringer ・20% increased Damage while affected by a Herald
・5% increased Damage for each Herald affecting you
Heraldry ・Nearby Enemies have Fire Exposure while you are affected by Herald of Ash
・Nearby Enemies have Cold Exposure while you are affected by Herald of Ice
・Nearby Enemies have Lightning Exposure while you are affected by Herald of Thunder
Invigorating Portents ・Minions deal 20% increased Damage while you are affected by a Herald
・Minions have 10% increased Movement Speed for each Herald affecting you
Lasting Impression ・Herald Skills deal 50% increased Damage over Time
・30% increased Damage over Time while affected by a Herald
Pure Agony ・Minions deal 20% increased Damage while you are affected by a Herald
・+5 to Maximum Virulence
Purposeful Harbinger ・Aura Buffs from Skills have 8% increased Effect on
you for each Herald affecting you, up to 40%
Added Small Passive Skills also grant: Minions have 1% increased Attack and Cast Speed while you are affected by a Herald
Added Small Passive Skills also grant: Minions have 2% increased Attack and Cast Speed while you are affected by a Herald
Added Small Passive Skills also grant: Minions have 3% increased Attack and Cast Speed while you are affected by a Herald
Exerted Attacks deal 20% increased Damage
アタックスキルのダメージが20%上昇
Cry Wolf ・Exerted Attacks deal 25% increased Damage
・Warcries have minimum of 10 Power
Haunting Shout ・Enemies Taunted by your Warcries are Intimidated
Lead By Example ・+10 to Strength and Dexterity
・When you Warcry, you and nearby Allies gain Onslaught for 4 seconds
Mob Mentality ・Exerted Attacks deal 25% increased Damage
・Warcries have 5% Chance to grant an Endurance, Frenzy or Power Charge per Power
Provocateur ・40% increased Critical Strike Chance against Taunted Enemies
・+10% to Critical Strike Multiplier against Taunted Enemies
Rattling Bellow ・+20 to Strength
・Exerted Attacks have 8% chance to deal Double Damage
Warning Call ・Gain 25% increased Armour per 5 Power for 8 seconds
when you Warcry, up to a maximum of 100%
Added Small Passive Skills also grant: 2% increased Warcry Duration
Added Small Passive Skills also grant: 3% increased Warcry Duration
Added Small Passive Skills also grant: 4% increased Warcry Duration
15% increased Critical Strike Chance
クリティカル確率が15%上昇
Basics of Pain ・20% increased Damage
・30% increased Critical Strike Chance
Eye of the Storm ・40% increased Critical Strike Chance
・+20% to Damage over Time Multiplier for Ignite from Critical Strikes
・20% increased Effect of Chill you inflict with Critical Strikes
・20% increased Effect of Shock you inflict with Critical Strikes
Haemorrhage ・40% increased Critical Strike Chance
・+18% to Damage over Time Multiplier for Ailments from Critical Strikes
Magnifier ・10% increased Area of Effect
・10% increased Area Damage
・+10% to Critical Strike Multiplier
Overwhelming Malice ・10% chance to gain Unholy Might for 4 seconds on Critical Strike
Precise Commander ・You and nearby Allies have 30% increased Critical Strike Chance
・You and nearby Allies have +12% to Critical Strike Multiplier
Precise Retaliation ・+30% to Critical Strike Multiplier if you have Blocked Recently
・60% increased Critical Strike Chance if you haven’t Blocked Recently
Pressure Points ・30% increased Critical Strike Chance
・Your Critical Strikes have a 5% chance to deal Double Damage
Provocateur ・40% increased Critical Strike Chance against Taunted Enemies
・+10% to Critical Strike Multiplier against Taunted Enemies
Quick Getaway ・5% increased Attack and Cast Speed
・25% increased Critical Strike Chance
・5% increased Movement Speed if you’ve dealt a Critical Strike Recently
Savage Response ・30% increased Critical Strike Chance
・+30% to Critical Strike Multiplier if you’ve taken a Savage Hit Recently
Skullbreaker ・+15% to Critical Strike Multiplier
・8% reduced Enemy Stun Threshold
Added Small Passive Skills also grant: +1% to Critical Strike Multiplier
Added Small Passive Skills also grant: +2% to Critical Strike Multiplier
Added Small Passive Skills also grant: +3% to Critical Strike Multiplier
Minions have 12% increased maximum Life
ミニオンの最大HPが12%上昇
Blessed Rebirth ・Minions have 20% increased maximum Life
・Minions created Recently cannot be Damaged
Bodyguards ・Minions have 10% increased maximum Life
・Minions have 10% chance to Knock Enemies Back on Hit with Attacks
Dread March ・Minions have 10% increased maximum Life
・Minions have 10% additional Physical Damage Reduction
・Minions have +10% to Chaos Resistance
・Minions have 10% increased Movement Speed
Feasting Fiends ・Minions have 10% increased maximum Life
・Minions deal 10% increased Damage
・Minions Leech 0.4% of Damage as Life
Hulking Corpses ・Minions have 25% increased maximum Life
・Raised Zombies have 5% chance to Taunt Enemies on Hit
Life from Death ・Minions have 15% increased maximum Life
・Regenerate 2% of Life per second if a Minion has Died Recently
・Minions Recover 4% of Life on Minion Death
Renewal ・Minions have 10% chance to deal Double Damage while they are on Full Life
・Minions Regenerate 1% of Life per second
Added Small Passive Skills also grant: Minions Regenerate 0.1% of Life per Second
Added Small Passive Skills also grant: Minions Regenerate 0.15% of Life per Second
Added Small Passive Skills also grant: Minions Regenerate 0.2% of Life per Second
10% increased Area Damage
範囲ダメージが10%上昇
Assert Dominance ・25% increased Area of Effect if you’ve Killed at least 5 Enemies Recently
Expansive Might ・Mace, Sceptre or Staff Attacks deal 20% increased Damage with Hits and Ailments
・While stationary, gain 10% increased Area of Effect every second, up to a maximum of 50%
Magnifier ・10% increased Area of Effect
・10% increased Area Damage
・+10% to Critical Strike Multiplier
Powerful Assault ・20% increased Area Damage
・Area Skills have 10% chance to Knock Enemies Back on Hit
Titanic Swings ・15% increased Area of Effect while wielding a Two Handed Melee Weapon
・20% increased Area Damage while wielding a Two Handed Melee Weapon
Towering Threat ・10% increased Area of Effect
・8% increased maximum Life
Vast Power ・3% increased Area of Effect per Power Charge
・20% increased Area Damage
Added Small Passive Skills also grant: 1% increased Area of Effect
Added Small Passive Skills also grant: 2% increased Area of Effect
Added Small Passive Skills also grant: 3% increased Area of Effect
10% increased Projectile Damage
投擲物のダメージが10%上昇
Aerodynamics ・10% increased Projectile Damage
・20% increased Projectile Speed
・Projectiles Pierce an additional Target
Eye to Eye ・25% increased Projectile Damage
・35% increased Projectile Damage with Hits against Nearby Enemies
Follow-Through ・Projectiles deal 15% increased Damage for each remaining Chain
Repeater ・30% increased Projectile Damage
・8% increased Attack and Cast Speed
Shrieking Bolts ・35% increased Projectile Damage
・10% chance to Taunt Enemies on Projectile Hit
Streamlined ・20% increased Projectile Damage
・30% increased Projectile Speed
Added Small Passive Skills also grant: 2% increased Projectile Speed
Added Small Passive Skills also grant: 3% increased Projectile Speed
Added Small Passive Skills also grant: 4% increased Projectile Speed
12% increased Trap Damage
12% increased Mine Damage
トラップ(罠)、マイン(地雷)ダメージが12%上昇
Arcane Pyrotechnics ・20% increased Trap Damage
・20% increased Mine Damage
・Gain Arcane Surge when your Trap is Triggered by an Enemy
・Gain Arcane Surge when your Mine is Detonated targeting an Enemy
Careful Handling ・15% increased Trap Damage
・15% increased Mine Damage
・4% increased maximum Life
・6% increased maximum Mana
Expendability ・10% chance to throw up to 1 additional Trap or Mine
Expert Sabotage ・Mines have a 10% chance to be Detonated an Additional Time
・Mines have 20% increased Detonation Speed
Guerilla Tactics ・20% increased Trap Damage
・20% increased Mine Damage
・10% increased Trap Throwing Speed
・10% increased Mine Throwing Speed
・5% increased Movement Speed if you’ve thrown a Trap or Mine Recently
Set and Forget ・25% increased Trap Damage
・40% increased Trap Trigger Area of Effect
・12% increased Area of Effect
・25% reduced Trap Duration
Surprise Sabotage ・+10% to Critical Strike Multiplier with Traps
・+10% to Critical Strike Multiplier with Mines
・Trap Damage Penetrates 5% Elemental Resistances
・Mine Damage Penetrates 5% Elemental Resistances
Added Small Passive Skills also grant: 1% increased Trap and Mine Throwing Speed
Added Small Passive Skills also grant: 2% increased Trap and Mine Throwing Speed
Added Small Passive Skills also grant: 3% increased Trap and Mine Throwing Speed
12% increased Totem Damage
トーテムのダメージが12%上昇
Ancestral Echo ・20% increased Totem Placement speed
・10% increased Attack and Cast Speed if you’ve summoned a Totem Recently
Ancestral Guidance ・30% increased Effect of Buffs granted by your Active Ancestor Totems
・Totems’ Action Speed cannot be modified to below base value
Ancestral Inspiration ・Gain Arcane Surge when you Summon a Totem
・Spells cast by Totems deal 25% increased Damage
Ancestral Might ・20% increased Totem Damage
・30% increased Totem Duration
・30% increased Totem Damage if you haven’t Summoned a Totem in the past 2 seconds
Ancestral Preservation ・30% increased Totem Life
・Totems have 10% additional Physical Damage Reduction
・Totems gain +40% to Chaos Resistance
Ancestral Reach ・25% increased Totem Damage
・25% increased Totem Placement speed
・25% increased Totem Placement range
Sleepless Sentries ・20% increased Totem Duration
・You have Onslaught if you’ve Summoned a Totem Recently
Snaring Spirits ・30% increased Totem Damage
・Totems Hinder Enemies near them when Summoned,
with 25% reduced Movement Speed
Added Small Passive Skills also grant: 1% increased Totem Placement speed
Added Small Passive Skills also grant: 2% increased Totem Placement speed
Added Small Passive Skills also grant: 3% increased Totem Placement speed
12% increased Brand Damage
ブランドのダメージが12%上昇
Brand Loyalty ・20% increased Brand Attachment range
・Enemies take 5% increased Damage for each of your Brands Attached to them
Chip Away ・Brand Recall has 4% increased Cooldown Recovery Speed per Brand,
up to a maximum of 40%
・Brand Recall grants 20% increased Brand Attachment range to recalled Brands
Grand Design ・10% increased Cast Speed with Brand Skills
・20% increased Brand Attachment range
・Brand Skills have 10% increased Duration
Holy Conquest
・Brands Attach to a new Enemy each time they Activate, no more than once every 0.3 seconds
・10% increased Cast Speed with Brand Skills
・5% increased Movement Speed
Remarkable ・8% increased Cast Speed with Brand Skills
・Skills which create Brands have 35% chance to create an additional Brand
Seeker Runes ・25% increased Brand Damage
・Unattached Brands gain 20% increased Brand Attachment Range per second, up to 100%
Added Small Passive Skills also grant: 1% increased Brand Attachment range
Added Small Passive Skills also grant: 2% increased Brand Attachment range
Added Small Passive Skills also grant: 3% increased Brand Attachment range
Channelling Skills deal 12% increased Damage
チャネリングスキルダメージが12%上昇
Enduring Focus ・Channelling Skills deal 25% increased Damage
・25% chance to gain an Endurance Charge each second while Channelling
Hex Breaker ・Remove a Curse after Channelling for 2 seconds
・8% increased Attack and Cast Speed while Channelling
Precise Focus ・30% increased Critical Strike Chance while Channelling
・+20% to Critical Strike Multiplier if you’ve been Channelling for at least 1 second
Rapid Infusion ・5% increased Movement Speed while you have Infusion
・50% increased Effect of Infusion
Stoic Focus ・Channelling Skills deal 25% increased Damage
・+3% Chance to Block Attack Damage while Channelling
・+3% Chance to Block Spell Damage while Channelling
Unwavering Focus ・Channelling Skills deal 25% increased Damage
・15% reduced Mana Cost of Channelling Skills
・40% chance to Avoid being Stunned while Channelling
Vital Focus ・Regenerate 1.5% of Life per second while Channelling
・Channelling Skills deal 30% increased Damage
Added Small Passive Skills also grant: Channelling Skills have 1% increased Attack and Cast Speed
Added Small Passive Skills also grant: Channelling Skills have 2% increased Attack and Cast Speed
Added Small Passive Skills also grant: Channelling Skills have 3% increased Attack and Cast Speed
6% increased Flask Effect Duration
フラスコ効果時間が6%上昇
Brewed for Potency ・24% increased Damage over Time
・20% increased Life and Mana Recovery from Flasks
・10% increased Flask Charges gained
Distilled Perfection ・25% increased Life Recovery from Flasks
・25% increased Mana Recovery from Flasks
・20% increased Flask Effect Duration
Fasting ・20% increased Flask Charges gained
・20% increased Movement Speed while under no Flask Effects
Liquid Inspiration ・15% increased maximum Mana
・30% increased Mana Recovery from Flasks
・25% chance to gain a Power Charge when you use a Mana Flask
Mender’s Wellspring ・25% increased Life Recovery from Flasks
・Life Flasks gain 1 Charge every 3 seconds
・Remove Bleeding when you use a Life Flask
Numbing Elixir ・40% reduced Effect of Curses on you during Effect of any Life or Mana Flask
・40% reduced Effect of non-Damaging Ailments on
you during Effect of any Life or Mana Flask
Peak Vigour ・8% increased maximum Life
・30% increased Life Recovery from Flasks
Special Reserve ・Regenerate 2% of Life per second during any Flask Effect
・20% increased Damage during any Flask Effect
Spiked Concoction ・Gain Alchemist’s Genius when you use a Flask
・5% increased Attack and Cast Speed during any Flask Effect
Added Small Passive Skills also grant: 1% increased Flask Charges gained
Added Small Passive Skills also grant: 2% increased Flask Charges gained
Added Small Passive Skills also grant: 3% increased Flask Charges gained
10% increased Life Recovery from Flasks
10% increased Mana Recovery from Flasks
フラスコのライフ、マナ回復時間が10%上昇(短縮)
Distilled Perfection ・25% increased Life Recovery from Flasks
・25% increased Mana Recovery from Flasks
・20% increased Flask Effect Duration
Fasting ・20% increased Flask Charges gained
・20% increased Movement Speed while under no Flask Effects
Mender’s Wellspring ・25% increased Life Recovery from Flasks
・Life Flasks gain 1 Charge every 3 seconds
・Remove Bleeding when you use a Life Flask
Numbing Elixir ・40% reduced Effect of Curses on you during Effect of any Life or Mana Flask
・40% reduced Effect of non-Damaging Ailments on
you during Effect of any Life or Mana Flask
Special Reserve ・Regenerate 2% of Life per second during any Flask Effect
・20% increased Damage during any Flask Effect
Spiked Concoction ・Gain Alchemist’s Genius when you use a Flask
・5% increased Attack and Cast Speed during any Flask Effect
Added Small Passive Skills also grant: 1% increased Flask Charges gained
Added Small Passive Skills also grant: 2% increased Flask Charges gained
Added Small Passive Skills also grant: 3% increased Flask Charges gained

スモールクラスタージュエル一覧

名前 追加されるパッシブ 効果の原文
4% increased maximum Life
最大HPが4%上昇
Adrenaline ・6% increased maximum Life
・10% increased Maximum total Recovery per second from Life Leech
・6% increased Attack Speed while Leeching
Blessed ・+13% to Chaos Resistance
・6% increased maximum Life
・10% increased maximum Mana
Brush with Death ・+10% to Damage over Time Multiplier
・Recover 1% of Life on Kill
・Recover 1% of Energy Shield on Kill
Careful Handling ・15% increased Trap Damage
・15% increased Mine Damage
・4% increased maximum Life
・6% increased maximum Mana
Feast of Flesh ・8% increased maximum Life
・0.4% of Attack Damage Leeched as Life
・+10 Life gained for each Enemy hit by your Attacks
Fettle ・10% increased maximum Life
・+20 to maximum Life
Flow of Life ・24% increased Damage over Time
・4% increased maximum Life
・Regenerate 0.6% of Life per second
Gladiator’s Fortitude ・Attack Skills deal 25% increased Damage while holding a Shield
・5% increased maximum Life
Heart of Iron ・Gain 10% of Maximum Life as Extra Armour
Holistic Health ・8% increased maximum Life
・10% increased maximum Mana
Natural Vigour ・8% increased maximum Life
・30% increased Evasion Rating
Peace Amidst Chaos ・8% increased maximum Life
・Regenerate 2% of Life per second while stationary
・20% increased Armour while stationary
Peak Vigour ・8% increased maximum Life
・30% increased Life Recovery from Flasks
Rote Reinforcement ・+20 to maximum Life
・+4% Chance to Block Attack Damage
・20% chance to gain an Endurance Charge when you Block
Sage ・+20% to Lightning Resistance
・20% increased Mana Regeneration Rate
・Regenerate 1.5% of Life per second
Sublime Sensation ・8% increased maximum Life
・10% increased maximum Energy Shield
Surging Vitality ・8% increased maximum Life
・Every 5 seconds, Regenerate 10% of Life over one second
・Regenerate 0.5% of Life per second
Towering Threat ・10% increased Area of Effect
・8% increased maximum Life
Vicious Guard ・+4% Chance to Block Attack Damage
・Regenerate 1.5% of Life per second
・0.4% of Attack Damage Leeched as Life
Wall of Muscle ・6% increased maximum Life
・5% increased Strength
6% increased maximum Energy Shield
最大ESが6%上昇
Brush with Death ・+10% to Damage over Time Multiplier
・Recover 1% of Life on Kill
・Recover 1% of Energy Shield on Kill
Conservation of Energy ・8% increased maximum Energy Shield
・0.3% of Spell Damage Leeched as Energy Shield
・10% increased Maximum total Recovery per second from Energy Shield Leech
Energy From Naught ・+100 to maximum Energy Shield
Mystical Ward ・4% Chance to Block Spell Damage
・Regenerate 1.5% of Energy Shield per second
・0.3% of Spell Damage Leeched as Energy Shield
Savour the Moment ・10% increased maximum Energy Shield
・Regenerate 3% of Energy Shield per second while stationary
Self-Control ・Discipline has 30% reduced Mana Reservation
・15% increased Mana Regeneration Rate
Spring Back ・8% increased maximum Energy Shield
・5% faster start of Energy Shield Recharge
・15% increased Energy Shield Recharge Rate
Stalwart Commander ・Determination has 30% increased Aura Effect
・Grace has 30% increased Aura Effect
・Discipline has 30% increased Aura Effect
Sublime Sensation ・8% increased maximum Life
・10% increased maximum Energy Shield
Vile Reinvigoration ・24% increased Damage over Time
・6% increased maximum Energy Shield
・Regenerate 2% of Energy Shield per second if you’ve Killed an Enemy Recently
Will Shaper ・Gain 5% of Maximum Mana as Extra Maximum Energy Shield
6% increased maximum Mana
最大マナが6%上昇
Blessed ・+13% to Chaos Resistance
・6% increased maximum Life
・10% increased maximum Mana
Careful Handling ・15% increased Trap Damage
・15% increased Mine Damage
・4% increased maximum Life
・6% increased maximum Mana
Clarity of Purpose ・15% increased maximum Mana
・30% increased Mana Regeneration Rate
Daring Ideas ・18% increased maximum Mana
・0.4% of Attack Damage Leeched as Mana
Eldritch Inspiration ・+8% to Chaos Damage over Time Multiplier
・16% increased maximum Mana
・20% increased Mana Regeneration Rate
Genius ・8% increased maximum Mana
・5% increased Intelligence
Holistic Health ・8% increased maximum Life
・10% increased maximum Mana
Improvisor ・6% increased Attack Speed
・10% increased maximum Mana
・+3 Mana gained for each Enemy hit by your Attacks
Liquid Inspiration ・15% increased maximum Mana
・30% increased Mana Recovery from Flasks
・25% chance to gain a Power Charge when you use a Mana Flask
Mindfulness ・15% increased maximum Mana
・80% increased Mana Regeneration Rate while stationary
Openness ・+30 to maximum Mana
・20% increased maximum Mana
Sage ・+20% to Lightning Resistance
・20% increased Mana Regeneration Rate
・Regenerate 1.5% of Life per second
Scintillating Idea ・20% increased maximum Mana
・Damage Penetrates 5% Lightning Resistance
Stubborn Student ・15% increased maximum Mana
・20% increased Armour
・+1 Armour per 10 Unreserved Maximum Mana
Will Shaper ・Gain 5% of Maximum Mana as Extra Maximum Energy Shield
Wizardry ・+2% to maximum Lightning Resistance
・8% increased maximum Mana
15% increased Armour
アーマー(Armour)が15%上昇
Battle-Hardened ・35% increased Physical Damage
・30% increased Evasion Rating and Armour
Blacksmith ・+20% to Fire Resistance
・25% increased Armour
・0.4% of Fire Damage Leeched as Life
Dragon Hunter ・+20% to Fire Resistance
・30% increased Armour
・15% chance to Defend with Double Armour
Enduring Composure ・30% increased Armour
・Gain 1 Endurance Charge every second if you’ve been Hit Recently
Heart of Iron ・Gain 10% of Maximum Life as Extra Armour
Militarism ・8% increased maximum Life
・30% increased Armour
Prismatic Carapace ・+1% to all maximum Elemental Resistances
・30% increased Armour
Second Skin ・+3% Chance to Block Attack Damage
・3% Chance to Block Spell Damage
・30% increased Armour
Stalwart Commander ・Determination has 30% increased Aura Effect
・Grace has 30% increased Aura Effect
・Discipline has 30% increased Aura Effect
Stubborn Student ・15% increased maximum Mana
・20% increased Armour
・+1 Armour per 10 Unreserved Maximum Mana
Uncompromising ・Determination has 30% reduced Mana Reservation
・10% increased Stun Threshold
15% increased Evasion Rating
回避率(Evasion Rating)が15%上昇
Battle-Hardened ・35% increased Physical Damage
・30% increased Evasion Rating and Armour
Natural Vigour ・8% increased maximum Life
・30% increased Evasion Rating
Prismatic Dance ・+1% to all maximum Elemental Resistances
・30% increased Evasion Rating
Readiness ・30% increased Evasion Rating if you haven’t been Hit Recently
・30% chance to avoid Bleeding
・30% chance to avoid being Impaled
Shifting Shadow ・+20 to Dexterity
・10% chance to Blind Enemies on Hit
・20% increased Evasion Rating
Stalwart Commander ・Determination has 30% increased Aura Effect
・Grace has 30% increased Aura Effect
・Discipline has 30% increased Aura Effect
Sublime Form ・Grace has 30% reduced Mana Reservation
・+5% to all Elemental Resistances
Untouchable ・3% chance to Dodge Attack Hits
・3% chance to Dodge Spell Hits
・30% increased Evasion Rating
1% Chance to Block Attack Damage
アタックダメージブロック確率が1%上昇
Enduring Ward ・20% chance to gain an Endurance Charge when you Block
・+6% Chance to Block Attack Damage while at Maximum Endurance Charges
Flexible Sentry ・+3% Chance to Block Attack Damage
・3% Chance to Block Spell Damage
・25% reduced Elemental Ailment Duration on you
・25% reduced Effect of Non-Damaging Ailments on you
Mage Bane ・Attack Skills deal 20% increased Damage while Dual Wielding
・20% chance to gain a Power Charge when you Block
・+5% Chance to Block Spell Damage while Dual Wielding
Mage Hunter ・20% increased Spell Damage
・4% Chance to Block Spell Damage
・20% chance to gain a Power Charge when you Block
Mystical Ward ・4% Chance to Block Spell Damage
・Regenerate 1.5% of Energy Shield per second
・0.3% of Spell Damage Leeched as Energy Shield
One with the Shield ・Recover 50 Life when you Block
・50% increased Defences from Equipped Shield
・+5% Chance to Block Attack Damage while holding a Shield
Powerful Ward ・20% chance to gain a Power Charge when you Block
・+6% Chance to Block Spell Damage while at Maximum Power Charges
Prodigious Defence ・+3% Chance to Block Attack Damage
・3% Chance to Block Spell Damage
・30% increased Attack Damage while holding a Shield
Riot Queller ・+4% Chance to Block Attack Damage
・Enemies Taunted by you take 6% increased Damage
Rote Reinforcement ・+20 to maximum Life
・+4% Chance to Block Attack Damage
・20% chance to gain an Endurance Charge when you Block
Second Skin ・+3% Chance to Block Attack Damage
・3% Chance to Block Spell Damage
・30% increased Armour
Stoic Focus ・Channelling Skills deal 25% increased Damage
・+3% Chance to Block Attack Damage while Channelling
・+3% Chance to Block Spell Damage while Channelling
Strike Leader ・+2% Chance to Block Attack Damage
・Attack Skills deal 30% increased Damage while holding a Shield
・+2 to Melee Strike Range while Holding a Shield
Vicious Guard ・+4% Chance to Block Attack Damage
・Regenerate 1.5% of Life per second
・0.4% of Attack Damage Leeched as Life
1% Chance to Block Spell Damage
スペルダメージブロック確率が1%上昇
Enduring Ward ・20% chance to gain an Endurance Charge when you Block
・+6% Chance to Block Attack Damage while at Maximum Endurance Charges
Flexible Sentry ・+3% Chance to Block Attack Damage
・3% Chance to Block Spell Damage
・25% reduced Elemental Ailment Duration on you
・25% reduced Effect of Non-Damaging Ailments on you
Mage Bane ・Attack Skills deal 20% increased Damage while Dual Wielding
・20% chance to gain a Power Charge when you Block
・+5% Chance to Block Spell Damage while Dual Wielding
Mage Hunter ・20% increased Spell Damage
・4% Chance to Block Spell Damage
・20% chance to gain a Power Charge when you Block
Mystical Ward ・4% Chance to Block Spell Damage
・Regenerate 1.5% of Energy Shield per second
・0.3% of Spell Damage Leeched as Energy Shield
One with the Shield ・Recover 50 Life when you Block
・50% increased Defences from Equipped Shield
・+5% Chance to Block Attack Damage while holding a Shield
Powerful Ward ・20% chance to gain a Power Charge when you Block
・+6% Chance to Block Spell Damage while at Maximum Power Charges
Prodigious Defence ・+3% Chance to Block Attack Damage
・3% Chance to Block Spell Damage
・30% increased Attack Damage while holding a Shield
Riot Queller ・+4% Chance to Block Attack Damage
・Enemies Taunted by you take 6% increased Damage
Rote Reinforcement ・+20 to maximum Life
・+4% Chance to Block Attack Damage
・20% chance to gain an Endurance Charge when you Block
Second Skin ・+3% Chance to Block Attack Damage
・3% Chance to Block Spell Damage
・30% increased Armour
Stoic Focus ・Channelling Skills deal 25% increased Damage
・+3% Chance to Block Attack Damage while Channelling
・+3% Chance to Block Spell Damage while Channelling
Strike Leader ・+2% Chance to Block Attack Damage
・Attack Skills deal 30% increased Damage while holding a Shield
・+2 to Melee Strike Range while Holding a Shield
Vicious Guard ・+4% Chance to Block Attack Damage
・Regenerate 1.5% of Life per second
・0.4% of Attack Damage Leeched as Life
+15% to Fire Resistance
火属性耐性(Fire Resistance)が15%上昇
Blacksmith ・+20% to Fire Resistance
・25% increased Armour
・0.4% of Fire Damage Leeched as Life
Dragon Hunter ・+20% to Fire Resistance
・30% increased Armour
・15% chance to Defend with Double Armour
Fire Attunement ・30% reduced Ignite Duration on you
・Unaffected by Burning Ground
・You cannot be Ignited if you’ve been Ignited Recently
Flexible Sentry ・+3% Chance to Block Attack Damage
・3% Chance to Block Spell Damage
・25% reduced Elemental Ailment Duration on you
・25% reduced Effect of Non-Damaging Ailments on you
Molten One’s Mark ・+2% to maximum Fire Resistance
・Regenerate 1% of Life per second
Non-Flammable ・+20% to Fire Resistance
・30% chance to Avoid being Ignited
・+1% to maximum Fire Resistance
Prismatic Carapace ・+1% to all maximum Elemental Resistances
・30% increased Armour
Prismatic Dance ・+1% to all maximum Elemental Resistances
・30% increased Evasion Rating
Prismatic Heart ・30% increased Elemental Damage
・+10% to all Elemental Resistances
Pure Commander ・Purity of Fire has 10% increased Aura Effect
・Purity of Ice has 10% increased Aura Effect
・Purity of Lightning has 10% increased Aura Effect
・Purity of Elements has 30% increased Aura Effect
Pure Might ・+20 to Strength
・Purity of Fire has 30% reduced Mana Reservation
・40% increased Stun and Block Recovery
Summer Commander ・Purity of Fire has 30% increased Aura Effect
・8% increased Armour
+15% to Cold Resistance
氷属性耐性(Cold Resistance)が15%上昇
Alchemist ・+20% to Cold Resistance
・8% increased Attack and Cast Speed
・20% increased Life Recovery from Flasks
Antifreeze ・+20% to Cold Resistance
・30% chance to Avoid being Frozen
・+1% to maximum Cold Resistance
Flexible Sentry ・+3% Chance to Block Attack Damage
・3% Chance to Block Spell Damage
・25% reduced Elemental Ailment Duration on you
・25% reduced Effect of Non-Damaging Ailments on you
Hibernator ・30% reduced Freeze Duration on you
・30% reduced Effect of Chill on you
・Unaffected by Chilled Ground
・You cannot be Frozen if you’ve been Frozen Recently
Prismatic Carapace ・+1% to all maximum Elemental Resistances
・30% increased Armour
Prismatic Dance ・+1% to all maximum Elemental Resistances
・30% increased Evasion Rating
Prismatic Heart ・30% increased Elemental Damage
・+10% to all Elemental Resistances
Pure Commander ・Purity of Fire has 10% increased Aura Effect
・Purity of Ice has 10% increased Aura Effect
・Purity of Lightning has 10% increased Aura Effect
・Purity of Elements has 30% increased Aura Effect
Pure Guile ・+20 to Dexterity
・Purity of Ice has 30% reduced Mana Reservation
・5% chance to Blind Enemies on Hit
Winter Commander ・Purity of Ice has 30% increased Aura Effect
・4% increased Movement Speed
Winter Prowler ・+2% to maximum Cold Resistance
・6% increased Movement Speed
+15% to Lightning Resistance
雷属性耐性(Lightning Resistance)が15%上昇
Capacitor ・30% reduced Effect of Shock on you
・Unaffected by Shocked Ground
・You cannot be Shocked if you’ve been Shocked Recently
Flexible Sentry ・+3% Chance to Block Attack Damage
・3% Chance to Block Spell Damage
・25% reduced Elemental Ailment Duration on you
・25% reduced Effect of Non-Damaging Ailments on you
Grounded Commander ・Purity of Lightning has 30% increased Aura Effect
・+10 to Intelligence
Insulated ・+20% to Lightning Resistance
・30% chance to Avoid being Shocked
・+1% to maximum Lightning Resistance
Prismatic Carapace ・+1% to all maximum Elemental Resistances
・30% increased Armour
Prismatic Dance ・+1% to all maximum Elemental Resistances
・30% increased Evasion Rating
Prismatic Heart ・30% increased Elemental Damage
・+10% to all Elemental Resistances
Pure Aptitude ・+20 to Intelligence
・Purity of Lightning has 30% reduced Mana Reservation
・Regenerate 1% of Energy Shield per second
Pure Commander ・Purity of Fire has 10% increased Aura Effect
・Purity of Ice has 10% increased Aura Effect
・Purity of Lightning has 10% increased Aura Effect
・Purity of Elements has 30% increased Aura Effect
Sage ・+20% to Lightning Resistance
・20% increased Mana Regeneration Rate
・Regenerate 1.5% of Life per second
Wizardry ・+2% to maximum Lightning Resistance
・8% increased maximum Mana
+12% to Chaos Resistance
カオス属性耐性(Chaos Resistance)が12%上昇
Antivenom ・+23% to Chaos Resistance
・30% chance to Avoid being Poisoned
・+1% to maximum Chaos Resistance
Blessed ・+13% to Chaos Resistance
・6% increased maximum Life
・10% increased maximum Mana
Born of Chaos ・+3% to maximum Chaos Resistance
Exposure Therapy ・+10% to Damage over Time Multiplier
・+30% Chaos Resistance against Damage Over Time
Rot-Resistant ・+13% to Chaos Resistance
・Regenerate 1.2% of Life per second
・Regenerate 0.6% of Energy Shield per second
・Regenerate 0.3% of Mana per second
Student of Decay ・+13% to Chaos Resistance
・25% increased Damage over Time
1% chance to Dodge Attack Hits
アタックダメージ回避(Dodge)確率が1%上昇
Aerialist ・3% chance to Dodge Attack Hits
・3% chance to Dodge Spell Hits
・5% increased Dexterity
Darting Movements ・5% chance to Dodge Attack and Spell Hits while moving
・5% increased Movement Speed
Elegant Form ・3% chance to Dodge Attack Hits
・3% chance to Dodge Spell Hits
・30% chance to Avoid Elemental Ailments
Hit and Run ・Attack Skills deal 25% increased Damage while Dual Wielding
・3% chance to Dodge Attack or Spell Hits if you’ve Hit an Enemy Recently
Untouchable ・3% chance to Dodge Attack Hits
・3% chance to Dodge Spell Hits
・30% increased Evasion Rating

雑感

まとめてみるとものすごい量になりました。

最後まで見てくれて本当にありがとうございます。

ぜひあなたのビルドに合う1品が見つかることを祈っています。

 

今回、ここまでまとめてみて、自分自身クラスタージュエルのことを分かってあげられたような気がします。