PoE(Path of Exile)のクラスタージュエルについて、こう思ったことはないですか?
クラスタージュエルっていっぱいあるけど、自分のビルドに合うやつってどうやって探せばいいんだ
クラスタージュエルで追加されるパッシブの効果ってなんだ?PoEDB見れば載っているけど、英語わかんないから結局なんだか分かんないや
これ、全部自分の悩みなんですけどね。
今回は、超まとめと称して、クラスタージュエルを全部まとめてみました。
かなりの数になったので、ぜひ検索[Ctrl + F]を活用して自分のビルドに合ったクラスタージュエルを探してみてください。
なお、本記事に記載しているパッシブは3.11を参照しています。
パッシブの詳細は個別ページにリンクを貼るので、詳細はそちらからご確認ください。
※リンクが貼られていないものは現在作成中です。
コメントやツイッターで応援してくれたらやる気100万倍になりますw
ラージクラスタージュエル一覧
名前 | 追加されるパッシブ | 効果の原文 |
Axe Attacks deal 12% increased Damage with Hits and Ailments
Sword Attacks deal 12% increased Damage with Hits and Ailments アックスまたはソードを装備しアタックスキル使用時、 ヒットおよびエイルメント(状態異常)ダメージが12%上昇 |
Bloodscent | ・Attacks with Axes or Swords grant 1 Rage on Hit, no more than once every second |
Calamitous | ・30% increased Elemental Damage with Attack Skills ・10% chance to Freeze, Shock and Ignite ・15% Increased Effect of Non-damaging Ailments |
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Devastator | ・20% increased Attack Damage ・20% increased Damage with Ailments from Attack Skills ・Enemies Killed with Attack Hits have a 15% chance to Explode, dealing a tenth of their Life as Physical Damage |
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Drive the Destruction | ・0.8% of Attack Damage Leeched as Life ・25% increased Attack Damage when on Full Life ・Attacks have 10% chance to Maim on Hit |
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Feed the Fury | ・0.4% of Attack Damage Leeched as Life ・30% increased Damage while Leeching ・15% increased Attack Speed while Leeching |
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Fuel the Fight | ・8% increased Attack Speed ・0.4% of Attack Damage Leeched as Mana ・20% increased Damage while Leeching |
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Heavy Hitter | ・30% increased Attack Damage ・30% increased Damage with Ailments from Attack Skills ・10% reduced Enemy Stun Threshold ・20% chance to double Stun Duration |
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Martial Prowess | ・20% increased Attack Damage ・6% increased Attack Speed ・15% increased Global Accuracy Rating ・20% increased Damage with Ailments from Attack Skills |
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Run Through | ・20% increased Attack Damage ・6% increased Attack Speed ・15% increased Global Accuracy Rating ・20% increased Damage with Ailments from Attack Skills |
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Smite the Weak | ・Attacks have 10% chance to Maim on Hit ・40% increased Attack Damage against Maimed Enemies |
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Vicious Skewering | ・15% increased Effect of Impales inflicted by Hits that also inflict Bleeding ・10% chance to Impale Enemies on Hit with Attacks ・Attacks have 10% chance to cause Bleeding |
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Wound Aggravation | ・20% increased Physical Damage with Axes or Swords ・Axe or Sword Attacks deal 20% increased Damage with Ailments ・+10% to Physical Damage over Time Multiplier while wielding an Axe or Sword |
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Added Small Passive Skills also grant: 1% increased Attack Speed | ||
Added Small Passive Skills also grant: 2% increased Attack Speed | ||
Added Small Passive Skills also grant: 3% increased Attack Speed | ||
Mace or Sceptre Attacks deal 12% increased Damage with Hits and Ailments
Staff Attacks deal 12% increased Damage with Hits and Ailments メイスまたはセプター、スタッフを装備しアタックスキル使用時、 ヒットおよびエイルメント(状態異常)ダメージが+12% |
Calamitous | ・30% increased Elemental Damage with Attack Skills ・10% chance to Freeze, Shock and Ignite ・15% Increased Effect of Non-damaging Ailments |
Devastator | ・20% increased Attack Damage ・20% increased Damage with Ailments from Attack Skills ・Enemies Killed with Attack Hits have a 15% chance to Explode, dealing a tenth of their Life as Physical Damage |
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Drive the Destruction | ・0.8% of Attack Damage Leeched as Life ・25% increased Attack Damage when on Full Life ・Attacks have 10% chance to Maim on Hit |
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Expansive Might | ・Mace, Sceptre or Staff Attacks deal 20% increased Damage with Hits and Ailments ・While stationary, gain 10% increased Area of Effect every second, up to a maximum of 50% |
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Feed the Fury | ・0.4% of Attack Damage Leeched as Life ・30% increased Damage while Leeching ・15% increased Attack Speed while Leeching |
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Fuel the Fight | ・8% increased Attack Speed ・0.4% of Attack Damage Leeched as Mana ・20% increased Damage while Leeching |
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Heavy Hitter | ・30% increased Attack Damage ・30% increased Damage with Ailments from Attack Skills ・10% reduced Enemy Stun Threshold ・20% chance to double Stun Duration |
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Martial Prowess | ・20% increased Attack Damage ・6% increased Attack Speed ・15% increased Global Accuracy Rating ・20% increased Damage with Ailments from Attack Skills |
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Overlord | ・Gain Fortify for 6 seconds on Melee Hit with a Mace, Sceptre or Staff ・30% increased Damage with Maces, Sceptres or Staves |
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Smite the Weak | ・Attacks have 10% chance to Maim on Hit ・40% increased Attack Damage against Maimed Enemies |
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Vicious Skewering | ・15% increased Effect of Impales inflicted by Hits that also inflict Bleeding ・10% chance to Impale Enemies on Hit with Attacks ・Attacks have 10% chance to cause Bleeding |
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Weight Advantage | ・+20 to Strength ・Mace, Sceptre or Staff Attacks deal 30% increased Damage with Hits and Ailments ・4% chance to deal Double Damage while wielding a Mace, Sceptre or Staff |
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Added Small Passive Skills also grant: 1% increased Attack Speed | ||
Added Small Passive Skills also grant: 2% increased Attack Speed | ||
Added Small Passive Skills also grant: 3% increased Attack Speed | ||
Dagger Attacks deal 12% increased Damage with Hits and Ailments
Claw Attacks deal 12% increased Damage with Hits and Ailments ダガーまたはクロウを装備しアタックスキル使用時、 ヒットおよびエイルメント(状態異常)ダメージが+12% |
Calamitous | ・30% increased Elemental Damage with Attack Skills ・10% chance to Freeze, Shock and Ignite ・15% Increased Effect of Non-damaging Ailments |
Devastator | ・20% increased Attack Damage ・20% increased Damage with Ailments from Attack Skills ・Enemies Killed with Attack Hits have a 15% chance to Explode, dealing a tenth of their Life as Physical Damage |
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Disease Vector | ・+10% to Damage over Time Multiplier for Poison while wielding a Claw or Dagger ・Enemies Poisoned by you cannot Regenerate Life |
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Drive the Destruction | ・0.8% of Attack Damage Leeched as Life ・25% increased Attack Damage when on Full Life ・Attacks have 10% chance to Maim on Hit |
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Fan of Blades | ・Attack Skills fire an additional Projectile while wielding a Claw or Dagger ・20% increased Projectile Attack Damage with Claws or Daggers |
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Feed the Fury | ・0.4% of Attack Damage Leeched as Life ・30% increased Damage while Leeching ・15% increased Attack Speed while Leeching |
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Fuel the Fight | ・8% increased Attack Speed ・0.4% of Attack Damage Leeched as Mana ・20% increased Damage while Leeching |
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Heavy Hitter | ・30% increased Attack Damage ・30% increased Damage with Ailments from Attack Skills ・10% reduced Enemy Stun Threshold ・20% chance to double Stun Duration |
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Martial Prowess | ・20% increased Attack Damage ・6% increased Attack Speed ・15% increased Global Accuracy Rating ・20% increased Damage with Ailments from Attack Skills |
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Smite the Weak | ・Attacks have 10% chance to Maim on Hit ・40% increased Attack Damage against Maimed Enemies |
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Vicious Skewering | ・15% increased Effect of Impales inflicted by Hits that also inflict Bleeding ・10% chance to Impale Enemies on Hit with Attacks ・Attacks have 10% chance to cause Bleeding |
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Wind-up | ・10% chance to gain a Power Charge on Non-Critical Strike with a Claw or Dagger ・+15% to Critical Strike Multiplier with Claws or Daggers |
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Added Small Passive Skills also grant: 1% increased Attack Speed | ||
Added Small Passive Skills also grant: 2% increased Attack Speed | ||
Added Small Passive Skills also grant: 3% increased Attack Speed | ||
12% increased Damage with Bows
12% increased Damage Over Time with Bow Skills 弓または、弓スキルのDoTダメージが+12% |
Arcing Shot | ・Arrows gain Damage as they travel farther, dealing up to 50% increased Damage with Hits to targets ・Arrows gain Critical Strike Chance as they travel farther, up to 100% increased Critical Strike Chance |
Broadside | ・Bow Skills have 25% increased Area of Effect | |
Calamitous | ・30% increased Elemental Damage with Attack Skills ・10% chance to Freeze, Shock and Ignite ・15% Increased Effect of Non-damaging Ailments |
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Devastator | ・20% increased Attack Damage ・20% increased Damage with Ailments from Attack Skills ・Enemies Killed with Attack Hits have a 15% chance to Explode, dealing a tenth of their Life as Physical Damage |
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Drive the Destruction | ・0.8% of Attack Damage Leeched as Life ・25% increased Attack Damage when on Full Life ・Attacks have 10% chance to Maim on Hit |
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Feed the Fury | ・0.4% of Attack Damage Leeched as Life ・30% increased Damage while Leeching ・15% increased Attack Speed while Leeching |
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Fuel the Fight | ・8% increased Attack Speed ・0.4% of Attack Damage Leeched as Mana ・20% increased Damage while Leeching |
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Heavy Hitter | ・30% increased Attack Damage ・30% increased Damage with Ailments from Attack Skills ・10% reduced Enemy Stun Threshold ・20% chance to double Stun Duration |
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Martial Prowess | ・20% increased Attack Damage ・6% increased Attack Speed ・15% increased Global Accuracy Rating ・20% increased Damage with Ailments from Attack Skills |
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Smite the Weak | ・Attacks have 10% chance to Maim on Hit ・40% increased Attack Damage against Maimed Enemies |
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Tempered Arrowheads | ・Bow Skills have +10% to Damage over Time Multiplier ・Bow Skills have 20% increased Skill Effect Duration ・10% increased Duration of Ailments inflicted while wielding a Bow |
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Vicious Skewering | ・15% increased Effect of Impales inflicted by Hits that also inflict Bleeding ・10% chance to Impale Enemies on Hit with Attacks ・Attacks have 10% chance to cause Bleeding |
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Added Small Passive Skills also grant: 1% increased Attack Speed | ||
Added Small Passive Skills also grant: 2% increased Attack Speed | ||
Added Small Passive Skills also grant: 3% increased Attack Speed | ||
Wand Attacks deal 12% increased Damage with Hits and Ailments
ワンドを装備しアタックスキル使用時、 ヒットおよびエイルメント(状態異常)ダメージが+12% |
Calamitous | ・30% increased Elemental Damage with Attack Skills ・10% chance to Freeze, Shock and Ignite ・15% Increased Effect of Non-damaging Ailments |
Devastator | ・20% increased Attack Damage ・20% increased Damage with Ailments from Attack Skills ・Enemies Killed with Attack Hits have a 15% chance to Explode, dealing a tenth of their Life as Physical Damage |
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Drive the Destruction | ・0.8% of Attack Damage Leeched as Life ・25% increased Attack Damage when on Full Life ・Attacks have 10% chance to Maim on Hit |
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Explosive Force | ・Gain 10% of Wand Physical Damage as Extra Chaos Damage ・Enemies Killed with Wand Hits have a 10% chance to Explode, dealing a quarter of their Life as Chaos Damage |
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Feed the Fury | ・0.4% of Attack Damage Leeched as Life ・30% increased Damage while Leeching ・15% increased Attack Speed while Leeching |
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Fuel the Fight | ・8% increased Attack Speed ・0.4% of Attack Damage Leeched as Mana ・20% increased Damage while Leeching |
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Heavy Hitter | ・30% increased Attack Damage ・30% increased Damage with Ailments from Attack Skills ・10% reduced Enemy Stun Threshold ・20% chance to double Stun Duration |
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Martial Prowess | ・20% increased Attack Damage ・6% increased Attack Speed ・15% increased Global Accuracy Rating ・20% increased Damage with Ailments from Attack Skills |
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Opportunistic Fusilade | ・35% increased Damage with Wands if you’ve dealt a Critical Strike Recently ・50% increased Critical Strike Chance with Wands |
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Smite the Weak | ・Attacks have 10% chance to Maim on Hit ・40% increased Attack Damage against Maimed Enemies |
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Storm’s Hand | ・Gain 10% of Wand Physical Damage as Extra Lightning Damage ・25% of Wand Physical Damage converted to Lightning Damage |
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Vicious Skewering | ・15% increased Effect of Impales inflicted by Hits that also inflict Bleeding ・10% chance to Impale Enemies on Hit with Attacks ・Attacks have 10% chance to cause Bleeding |
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Added Small Passive Skills also grant: 1% increased Attack Speed | ||
Added Small Passive Skills also grant: 2% increased Attack Speed | ||
Added Small Passive Skills also grant: 3% increased Attack Speed | ||
12% increased Damage with Two Handed Weapons
両手武器を装備時、ダメージが+12% |
Battlefield Dominator | ・15% increased Area of Effect if you’ve Stunned an Enemy with a Two Handed Melee Weapon Recently ・Attacks with Two Handed Weapons deal 25% increased Damage with Hits and Ailments ・10% reduced Enemy Stun Threshold |
Brutal Infamy | ・Attacks with Two Handed Melee Weapons deal ・20% increased Damage with Hits and Ailments ・40% increased Damage with Hits and Ailments against Unique Enemies |
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Calamitous | ・30% increased Elemental Damage with Attack Skills ・10% chance to Freeze, Shock and Ignite ・15% Increased Effect of Non-damaging Ailments |
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Devastator | ・20% increased Attack Damage ・20% increased Damage with Ailments from Attack Skills ・Enemies Killed with Attack Hits have a 15% chance to Explode, dealing a tenth of their Life as Physical Damage |
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Drive the Destruction | ・0.8% of Attack Damage Leeched as Life ・25% increased Attack Damage when on Full Life ・Attacks have 10% chance to Maim on Hit |
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Fearsome Warrior | ・Attacks with Two Handed Melee Weapons deal 25% increased Damage with Hits and Ailments ・8% increased Area of Effect ・25% chance to Intimidate nearby Enemies for 4 seconds on Melee Kill |
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Feed the Fury | ・0.4% of Attack Damage Leeched as Life ・30% increased Damage while Leeching ・15% increased Attack Speed while Leeching |
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Fuel the Fight | ・8% increased Attack Speed ・0.4% of Attack Damage Leeched as Mana ・20% increased Damage while Leeching |
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Graceful Execution | ・+15 to Dexterity and Intelligence ・5% increased Attack Speed with Two Handed Melee Weapons ・15% increased Accuracy Rating with Two Handed Melee Weapons ・25% increased Critical Strike Chance with Two Handed Melee Weapons |
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Heavy Hitter | ・30% increased Attack Damage ・30% increased Damage with Ailments from Attack Skills ・10% reduced Enemy Stun Threshold ・20% chance to double Stun Duration |
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Martial Mastery | ・+20 to Strength ・10% increased Attack Speed with Two Handed Melee Weapons ・10% increased Attack Speed if you have at least 600 Strength |
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Martial Prowess | ・20% increased Attack Damage ・6% increased Attack Speed ・15% increased Global Accuracy Rating ・20% increased Damage with Ailments from Attack Skills |
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Smite the Weak | ・Attacks have 10% chance to Maim on Hit ・40% increased Attack Damage against Maimed Enemies |
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Surefooted Striker | ・5% chance to deal Double Damage if you’ve dealt a Critical Strike with a Two Handed Melee Weapon Recently ・40% increased Critical Strike Chance with Two Handed Melee Weapons |
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Titanic Swings | ・15% increased Area of Effect while wielding a Two Handed Melee Weapon ・20% increased Area Damage while wielding a Two Handed Melee Weapon |
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Vicious Skewering | ・15% increased Effect of Impales inflicted by Hits that also inflict Bleeding ・10% chance to Impale Enemies on Hit with Attacks ・Attacks have 10% chance to cause Bleeding |
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Added Small Passive Skills also grant: 1% increased Attack Speed | ||
Added Small Passive Skills also grant: 2% increased Attack Speed | ||
Added Small Passive Skills also grant: 3% increased Attack Speed | ||
12% increased Attack Damage while Dual Wielding
二刀流時のアタックダメージが+12% |
Calamitous | ・30% increased Elemental Damage with Attack Skills ・10% chance to Freeze, Shock and Ignite ・15% Increased Effect of Non-damaging Ailments |
Combat Rhythm | ・10% increased Attack Speed if you’ve Hit with your Main Hand Weapon Recently ・10% increased Movement Speed if you’ve Hit with your Off Hand Weapon Recently |
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Deadly Repartee | ・Attack Skills deal 25% increased Damage while Dual Wielding ・+5% Chance to Block Attack Damage while Dual Wielding ・30% increased Attack Critical Strike Chance while Dual Wielding |
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Devastator | ・20% increased Attack Damage ・20% increased Damage with Ailments from Attack Skills ・Enemies Killed with Attack Hits have a 15% chance to Explode, dealing a tenth of their Life as Physical Damage |
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Drive the Destruction | ・0.8% of Attack Damage Leeched as Life ・25% increased Attack Damage when on Full Life ・Attacks have 10% chance to Maim on Hit |
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Feed the Fury | ・0.4% of Attack Damage Leeched as Life ・30% increased Damage while Leeching ・15% increased Attack Speed while Leeching |
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Fuel the Fight | ・8% increased Attack Speed ・0.4% of Attack Damage Leeched as Mana ・20% increased Damage while Leeching |
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Heavy Hitter | ・30% increased Attack Damage ・30% increased Damage with Ailments from Attack Skills ・10% reduced Enemy Stun Threshold ・20% chance to double Stun Duration |
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Hit and Run | ・Attack Skills deal 25% increased Damage while Dual Wielding ・3% chance to Dodge Attack or Spell Hits if you’ve Hit an Enemy Recently |
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Insatiable Killer | ・Attack Skills deal 20% increased Damage while Dual Wielding ・5% increased Attack Speed while Dual Wielding ・5% chance to gain a Frenzy Charge on Kill while Dual Wielding |
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Mage Bane | ・Attack Skills deal 20% increased Damage while Dual Wielding ・20% chance to gain a Power Charge when you Block ・+5% Chance to Block Spell Damage while Dual Wielding |
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Martial Momentum | ・8% increased Attack Speed while Dual Wielding ・16% increased Accuracy Rating while Dual Wielding ・32% increased Damage if you’ve used a Travel Skill Recently |
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Martial Prowess | ・20% increased Attack Damage ・6% increased Attack Speed ・15% increased Global Accuracy Rating ・20% increased Damage with Ailments from Attack Skills |
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Quick and Deadly | 60% increased Main Hand Attack Damage while wielding two different Weapon Types 30% increased Off Hand Attack Speed while wielding two different Weapon Types |
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Smite the Weak | ・Attacks have 10% chance to Maim on Hit ・40% increased Attack Damage against Maimed Enemies |
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Vicious Skewering | ・15% increased Effect of Impales inflicted by Hits that also inflict Bleeding ・10% chance to Impale Enemies on Hit with Attacks ・Attacks have 10% chance to cause Bleeding |
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Added Small Passive Skills also grant: 1% increased Attack Speed | ||
Added Small Passive Skills also grant: 2% increased Attack Speed | ||
Added Small Passive Skills also grant: 3% increased Attack Speed | ||
12% increased Attack Damage while holding a Shield
盾を装備しているときのアタックダメージが+12% |
Advance Guard | ・Attack Skills deal 30% increased Damage while holding a Shield ・5% increased Movement Speed while holding a Shield ・Ignore all Movement Penalties from Armour |
Calamitous | ・30% increased Elemental Damage with Attack Skills ・10% chance to Freeze, Shock and Ignite ・15% Increased Effect of Non-damaging Ailments |
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Devastator | ・20% increased Attack Damage ・20% increased Damage with Ailments from Attack Skills ・Enemies Killed with Attack Hits have a 15% chance to Explode, dealing a tenth of their Life as Physical Damage |
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Drive the Destruction | ・0.8% of Attack Damage Leeched as Life ・25% increased Attack Damage when on Full Life ・Attacks have 10% chance to Maim on Hit |
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Feed the Fury | ・0.4% of Attack Damage Leeched as Life ・30% increased Damage while Leeching ・15% increased Attack Speed while Leeching |
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Fuel the Fight | ・8% increased Attack Speed ・0.4% of Attack Damage Leeched as Mana ・20% increased Damage while Leeching |
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Gladiator’s Fortitude | ・Attack Skills deal 25% increased Damage while holding a Shield ・5% increased maximum Life |
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Heavy Hitter | ・30% increased Attack Damage ・30% increased Damage with Ailments from Attack Skills ・10% reduced Enemy Stun Threshold ・20% chance to double Stun Duration |
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Martial Prowess | ・20% increased Attack Damage ・6% increased Attack Speed ・15% increased Global Accuracy Rating ・20% increased Damage with Ailments from Attack Skills |
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Precise Retaliation | ・+30% to Critical Strike Multiplier if you have Blocked Recently ・60% increased Critical Strike Chance if you haven’t Blocked Recently |
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Prodigious Defence | ・+3% Chance to Block Attack Damage ・3% Chance to Block Spell Damage ・30% increased Attack Damage while holding a Shield |
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Riot Queller | ・+4% Chance to Block Attack Damage ・Enemies Taunted by you take 6% increased Damage |
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Smite the Weak | ・Attacks have 10% chance to Maim on Hit ・40% increased Attack Damage against Maimed Enemies |
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Strike Leader | ・+2% Chance to Block Attack Damage ・Attack Skills deal 30% increased Damage while holding a Shield ・+2 to Melee Strike Range while Holding a Shield |
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Veteran Defender | ・+15 to all Attributes ・60% increased Defences from Equipped Shield ・+15% Elemental Resistances while holding a Shield |
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Vicious Skewering | ・15% increased Effect of Impales inflicted by Hits that also inflict Bleeding ・10% chance to Impale Enemies on Hit with Attacks ・Attacks have 10% chance to cause Bleeding |
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Added Small Passive Skills also grant: 1% increased Attack Speed | ||
Added Small Passive Skills also grant: 2% increased Attack Speed | ||
Added Small Passive Skills also grant: 3% increased Attack Speed | ||
10% increased Attack Damage
アタックダメージが+10% |
Calamitous | ・30% increased Elemental Damage with Attack Skills ・10% chance to Freeze, Shock and Ignite ・15% Increased Effect of Non-damaging Ailments |
Devastator | ・20% increased Attack Damage ・20% increased Damage with Ailments from Attack Skills ・Enemies Killed with Attack Hits have a 15% chance to Explode, dealing a tenth of their Life as Physical Damage |
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Drive the Destruction | ・0.8% of Attack Damage Leeched as Life ・25% increased Attack Damage when on Full Life ・Attacks have 10% chance to Maim on Hit |
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Feed the Fury | ・0.4% of Attack Damage Leeched as Life ・30% increased Damage while Leeching ・15% increased Attack Speed while Leeching |
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Fuel the Fight | ・8% increased Attack Speed ・0.4% of Attack Damage Leeched as Mana ・20% increased Damage while Leeching |
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Heavy Hitter | ・30% increased Attack Damage ・30% increased Damage with Ailments from Attack Skills ・10% reduced Enemy Stun Threshold ・20% chance to double Stun Duration |
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Martial Prowess | ・20% increased Attack Damage ・6% increased Attack Speed ・15% increased Global Accuracy Rating ・20% increased Damage with Ailments from Attack Skills |
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Smite the Weak | ・Attacks have 10% chance to Maim on Hit ・40% increased Attack Damage against Maimed Enemies |
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Vicious Skewering | ・15% increased Effect of Impales inflicted by Hits that also inflict Bleeding ・10% chance to Impale Enemies on Hit with Attacks ・Attacks have 10% chance to cause Bleeding |
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Added Small Passive Skills also grant: 1% increased Attack Speed | ||
Added Small Passive Skills also grant: 2% increased Attack Speed | ||
Added Small Passive Skills also grant: 3% increased Attack Speed | ||
10% increased Spell Damage
スペルダメージが+10% |
Ancestral Inspiration | ・Gain Arcane Surge when you Summon a Totem ・Spells cast by Totems deal 25% increased Damage |
Arcane Adept | ・Channelling Skills deal 20% increased Damage ・5% increased Attack and Cast Speed while Channelling ・Gain Arcane Surge after Channelling for 1 second |
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Arcane Heroism | ・10% chance to gain Arcane Surge when you Hit a Unique enemy ・30% increased Effect of Arcane Surge on you |
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Burden Projection | ・30% increased Spell Damage ・8% chance to Knock Enemies Back on Hit with Spell Damage |
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Conjured Wall | ・25% increased Spell Damage ・+6% Chance to Block Spell Damage if you’ve Cast a Spell Recently |
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Essence Rush | ・0.3% of Spell Damage Leeched as Energy Shield ・5% increased Attack and Cast Speed while Leeching Energy Shield ・40% increased Damage while Leeching Energy Shield |
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Mage Hunter | ・20% increased Spell Damage ・4% Chance to Block Spell Damage ・20% chance to gain a Power Charge when you Block |
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Practiced Caster | ・20% increased Spell Damage ・5% increased Cast Speed ・35% chance to Avoid interruption from Stuns while Casting |
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Sap Psyche | ・20% increased Spell Damage ・30% increased Mana Regeneration Rate ・Regenerate 1% of Energy Shield per second if you’ve Cursed an Enemy Recently |
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Seal Mender | ・Skills Supported by Unleash have 30% increased Seal gain frequency | |
Thaumophage | ・0.6% of Spell Damage Leeched as Energy Shield ・25% increased Spell Damage while on Full Energy Shield ・10% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed |
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Added Small Passive Skills also grant: 1% increased Cast Speed | ||
Added Small Passive Skills also grant: 2% increased Cast Speed | ||
Added Small Passive Skills also grant: 3% increased Cast Speed | ||
10% increased Elemental Damage
属性(Fire、Cold、Lightning)ダメージが+10% |
Corrosive Elements | ・Fire Skills have a 25% chance to apply Fire Exposure on Hit ・Cold Skills have a 25% chance to apply Cold Exposure on Hit ・Lightning Skills have a 25% chance to apply Lightning Exposure on Hit ・15% increased Elemental Damage |
Disorienting Display | ・25% increased Elemental Damage ・10% chance to Blind nearby Enemies when you use an Elemental Skill |
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Doryani’s Lesson | ・25% increased Elemental Damage ・0.2% of Elemental Damage Leeched as Life |
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Inspired Oppression | ・10% increased Effect of Non-Damaging Ailments ・20% increased Elemental Damage ・30% increased Mana Regeneration Rate if you have Frozen an Enemy Recently ・30% increased Mana Regeneration Rate if you have Shocked an Enemy Recently |
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Prismatic Heart | ・30% increased Elemental Damage ・+10% to all Elemental Resistances |
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Sadist | ・15% increased Elemental Damage if you’ve Chilled an Enemy Recently ・25% increased Elemental Damage if you’ve Shocked an Enemy Recently ・20% increased Elemental Damage if you’ve Ignited an Enemy Recently |
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Vengeful Commander | ・Anger has 30% increased Aura Effect ・Hatred has 30% increased Aura Effect ・Wrath has 30% increased Aura Effect |
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Widespread Destruction | ・20% increased Elemental Damage ・10% increased Area of Effect |
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Added Small Passive Skills also grant: 1% increased Attack and Cast Speed with Elemental Skills | ||
Added Small Passive Skills also grant: 2% increased Attack and Cast Speed with Elemental Skills | ||
Added Small Passive Skills also grant: 3% increased Attack and Cast Speed with Elemental Skills | ||
12% increased Physical Damage
物理(Physical)ダメージが+12% |
Battle-Hardened | ・35% increased Physical Damage ・30% increased Evasion Rating and Armour |
Exploit Weakness | ・25% increased Vulnerability Curse Effect ・15% increased Physical Damage |
|
Force Multiplier | ・25% increased Physical Damage ・5% chance to deal Double Damage |
|
Furious Assault | ・25% increased Physical Damage ・8% increased Attack and Cast Speed |
|
Grim Oath | ・Gain 10% of Physical Damage as Extra Chaos Damage | |
Iron Breaker | ・Overwhelm 10% Physical Damage Reduction ・35% increased Physical Damage |
|
Master the Fundamentals | ・35% increased Physical Damage ・35% reduced Elemental Damage ・+10% to all Elemental Resistances |
|
Added Small Passive Skills also grant: 1% increased Attack and Cast Speed with Physical Skills | ||
Added Small Passive Skills also grant: 2% increased Attack and Cast Speed with Physical Skills | ||
Added Small Passive Skills also grant: 3% increased Attack and Cast Speed with Physical Skills | ||
12% increased Fire Damage
火属性(Fire)ダメージが+12% |
Burning Bright | ・+8% to Fire Damage over Time Multiplier ・20% increased Fire Damage ・8% increased Area of Effect |
Corrosive Elements | ・Fire Skills have a 25% chance to apply Fire Exposure on Hit ・Cold Skills have a 25% chance to apply Cold Exposure on Hit ・Lightning Skills have a 25% chance to apply Lightning Exposure on Hit ・15% increased Elemental Damage |
|
Cremator | ・30% increased Fire Damage ・Ignited Enemies you hit are destroyed on Kill |
|
Disorienting Display | ・25% increased Elemental Damage ・10% chance to Blind nearby Enemies when you use an Elemental Skill |
|
Doryani’s Lesson | ・25% increased Elemental Damage ・0.2% of Elemental Damage Leeched as Life |
|
Lord of Drought | ・25% increased Flammability Curse Effect ・10% increased Area of Effect |
|
Master of Fire | ・Nearby Enemies have Fire Exposure | |
Prismatic Heart | ・30% increased Elemental Damage ・+10% to all Elemental Resistances |
|
Sadist | ・15% increased Elemental Damage if you’ve Chilled an Enemy Recently ・25% increased Elemental Damage if you’ve Shocked an Enemy Recently ・20% increased Elemental Damage if you’ve Ignited an Enemy Recently |
|
Smoking Remains | ・35% increased Fire Damage ・10% chance to create a Smoke Cloud on Kill |
|
Vengeful Commander | ・Anger has 30% increased Aura Effect ・Hatred has 30% increased Aura Effect ・Wrath has 30% increased Aura Effect |
|
Widespread Destruction | ・20% increased Elemental Damage ・10% increased Area of Effect |
|
Added Small Passive Skills also grant: 1% increased Attack and Cast Speed with Fire Skills | ||
Added Small Passive Skills also grant: 2% increased Attack and Cast Speed with Fire Skills | ||
Added Small Passive Skills also grant: 3% increased Attack and Cast Speed with Fire Skills | ||
12% increased Lightning Damage
雷属性(Lightning)ダメージが+12% |
Corrosive Elements | ・Fire Skills have a 25% chance to apply Fire Exposure on Hit ・Cold Skills have a 25% chance to apply Cold Exposure on Hit ・Lightning Skills have a 25% chance to apply Lightning Exposure on Hit ・15% increased Elemental Damage |
Disorienting Display | ・25% increased Elemental Damage ・10% chance to Blind nearby Enemies when you use an Elemental Skill |
|
Doryani’s Lesson | ・25% increased Elemental Damage ・0.2% of Elemental Damage Leeched as Life |
|
Inspired Oppression | ・10% increased Effect of Non-Damaging Ailments ・20% increased Elemental Damage ・30% increased Mana Regeneration Rate if you have Frozen an Enemy Recently ・30% increased Mana Regeneration Rate if you have Shocked an Enemy Recently |
|
Overshock | ・30% increased Lightning Damage ・30% increased Effect of Shock ・Your Shocks can increase Damage taken by up to a maximum of 60% |
|
Paralysis | ・30% increased Lightning Damage ・Lightning Skills have 10% reduced Enemy Stun Threshold ・10% chance to double Stun Duration |
|
Prismatic Heart | ・30% increased Elemental Damage ・+10% to all Elemental Resistances |
|
Sadist | ・15% increased Elemental Damage if you’ve Chilled an Enemy Recently ・25% increased Elemental Damage if you’ve Shocked an Enemy Recently ・20% increased Elemental Damage if you’ve Ignited an Enemy Recently |
|
Scintillating Idea | ・20% increased maximum Mana ・Damage Penetrates 5% Lightning Resistance |
|
Snowstorm | ・Gain 10% of Lightning Damage as Extra Cold Damage against Chilled Enemies | |
Storm Drinker | ・Damage Penetrates 8% Lightning Resistance ・0.5% of Lightning Damage Leeched as Energy Shield |
|
Stormrider | ・10% chance to gain a Power Charge when you Shock a Chilled Enemy ・25% increased Cold Damage with Hits against Shocked Enemies ・25% increased Lightning Damage with Hits against Chilled Enemies |
|
Supercharge | ・Lightning Damage with Non-Critical Strikes is Lucky | |
Tempt the Storm | ・25% increased Conductivity Curse Effect ・5% increased Cast Speed |
|
Thunderstruck | ・20% increased Lightning Damage ・30% increased Critical Strike Chance ・Your Critical Strikes Knock Back Shocked Enemies |
|
Vengeful Commander | ・Anger has 30% increased Aura Effect ・Hatred has 30% increased Aura Effect ・Wrath has 30% increased Aura Effect |
|
Widespread Destruction | ・20% increased Elemental Damage ・10% increased Area of Effect |
|
Added Small Passive Skills also grant: 1% increased Attack and Cast Speed with Lightning Skills | ||
Added Small Passive Skills also grant: 2% increased Attack and Cast Speed with Lightning Skills | ||
Added Small Passive Skills also grant: 3% increased Attack and Cast Speed with Lightning Skills | ||
12% increased Cold Damage
氷属性(Cold)ダメージが+12% |
Blanketed Snow | ・Damage Penetrates 10% Cold Resistance against Chilled Enemies |
Blast-Freeze | ・20% increased Cold Damage ・Freezes you inflict spread to other Enemies within a Radius of 12 |
|
Blizzard Caller | ・25% increased Frostbite Curse Effect ・15% increased Critical Strike Chance |
|
Cold to the Core | ・1% increased Cold Damage per 25 Strength ・1% increased Cold Damage per 25 Dexterity ・1% increased Cold Damage per 25 Intelligence |
|
Cold-Blooded Killer | ・+8% to Cold Damage over Time Multiplier ・Recover 2% of Life on Killing a Chilled Enemy |
|
Corrosive Elements | ・Fire Skills have a 25% chance to apply Fire Exposure on Hit ・Cold Skills have a 25% chance to apply Cold Exposure on Hit ・Lightning Skills have a 25% chance to apply Lightning Exposure on Hit ・15% increased Elemental Damage |
|
Deep Chill | ・+10% to Cold Damage over Time Multiplier ・30% increased Effect of Chill |
|
Disorienting Display | ・25% increased Elemental Damage ・10% chance to Blind nearby Enemies when you use an Elemental Skill |
|
Doryani’s Lesson | ・25% increased Elemental Damage ・0.2% of Elemental Damage Leeched as Life |
|
Inspired Oppression | ・10% increased Effect of Non-Damaging Ailments ・20% increased Elemental Damage ・30% increased Mana Regeneration Rate if you have Frozen an Enemy Recently ・30% increased Mana Regeneration Rate if you have Shocked an Enemy Recently |
|
Prismatic Heart | ・30% increased Elemental Damage ・+10% to all Elemental Resistances |
|
Sadist | ・15% increased Elemental Damage if you’ve Chilled an Enemy Recently ・25% increased Elemental Damage if you’ve Shocked an Enemy Recently ・20% increased Elemental Damage if you’ve Ignited an Enemy Recently |
|
Snowstorm | ・Gain 10% of Lightning Damage as Extra Cold Damage against Chilled Enemies | |
Stormrider | ・10% chance to gain a Power Charge when you Shock a Chilled Enemy ・25% increased Cold Damage with Hits against Shocked Enemies ・25% increased Lightning Damage with Hits against Chilled Enemies |
|
Vengeful Commander | ・Anger has 30% increased Aura Effect ・Hatred has 30% increased Aura Effect ・Wrath has 30% increased Aura Effect |
|
Widespread Destruction | ・20% increased Elemental Damage ・10% increased Area of Effect |
|
Added Small Passive Skills also grant: 1% increased Attack and Cast Speed with Cold Skills | ||
Added Small Passive Skills also grant: 2% increased Attack and Cast Speed with Cold Skills | ||
Added Small Passive Skills also grant: 3% increased Attack and Cast Speed with Cold Skills | ||
12% increased Chaos Damage
カオス属性(Chaos)ダメージが+12% |
Dark Ideation | ・2% increased Chaos Damage per 100 maximum Mana, up to a maximum of 80% |
Grim Oath | ・Gain 10% of Physical Damage as Extra Chaos Damage | |
Misery Everlasting | ・25% increased Despair Curse Effect ・10% increased Skill Effect Duration |
|
Overwhelming Malice | ・10% chance to gain Unholy Might for 4 seconds on Critical Strike | |
Touch of Cruelty | ・Chaos Skills have 10% chance to Hinder Enemies on Hit, with 30% reduced Movement Speed ・Enemies Hindered by you take 10% increased Chaos Damage |
|
Unholy Grace | ・30% increased Chaos Damage ・10% increased Attack and Cast Speed |
|
Unspeakable Gifts | ・Enemies you Kill have a 10% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage |
|
Unwaveringly Evil | ・30% increased Chaos Damage ・Chaos Skills ignore interruption from Stuns |
|
Wicked Pall | ・35% increased Chaos Damage ・10% increased Skill Effect Duration |
|
Added Small Passive Skills also grant: 1% increased Attack and Cast Speed with Chaos Skills | ||
Added Small Passive Skills also grant: 2% increased Attack and Cast Speed with Chaos Skills | ||
Added Small Passive Skills also grant: 3% increased Attack and Cast Speed with Chaos Skills | ||
Minions deal 10% increased Damage
ミニオンが与えるダメージが+10% |
Call to the Slaughter | ・Minions deal 15% increased Damage ・Minions created Recently have 30% increased Movement Speed ・Minions created Recently have 10% increased Attack and Cast Speed |
Feasting Fiends | ・Minions have 10% increased maximum Life ・Minions deal 10% increased Damage ・Minions Leech 0.4% of Damage as Life |
|
Primordial Bond | ・10% increased Damage per Summoned Golem ・40% increased Effect of Buffs granted by your Golems ・Golems have 25% increased Maximum Life |
|
Raze and Pillage | ・Minions gain 6% of Physical Damage as Extra Fire Damage ・Minions have 20% chance to Ignite ・Minions deal 20% increased Damage against Ignited Enemies |
|
Renewal | ・Minions have 10% chance to deal Double Damage while they are on Full Life ・Minions Regenerate 1% of Life per second |
|
Rotten Claws | ・Minions have a 20% chance to Impale on Hit with Attacks | |
Skeletal Atrophy | ・Summoned Skeletons have 30% of Physical Damage Converted to Chaos Damage ・Summoned Skeletons have 10% chance to Wither Enemies for 2 seconds on Hit |
|
Vicious Bite | ・Minions have +20% to Critical Strike Multiplier ・Minions have 50% increased Critical Strike Chance |
|
Added Small Passive Skills also grant: Minions have 1% increased Attack and Cast Speed | ||
Added Small Passive Skills also grant: Minions have 2% increased Attack and Cast Speed | ||
Added Small Passive Skills also grant: Minions have 3% increased Attack and Cast Speed |
ミディアムクラスタージュエル一覧
名前 | 追加されるパッシブ | 効果の原文 |
+4% to Fire Damage over Time Multiplier
火属性(Fire)のDoTダメージが4%上昇 |
Blowback | ・Ignites you inflict deal Damage 15% faster |
Brewed for Potency | ・24% increased Damage over Time ・20% increased Life and Mana Recovery from Flasks ・10% increased Flask Charges gained |
|
Brush with Death | ・+10% to Damage over Time Multiplier ・Recover 1% of Life on Kill ・Recover 1% of Energy Shield on Kill |
|
Burning Bright | ・+8% to Fire Damage over Time Multiplier ・20% increased Fire Damage ・8% increased Area of Effect |
|
Circling Oblivion | ・25% increased Damage over Time ・25% increased Duration of Ailments on Enemies |
|
Cooked Alive | ・15% chance to Ignite ・Enemies Ignited by you have -10% to Fire Resistance |
|
Cremator | ・30% increased Fire Damage ・Ignited Enemies you hit are destroyed on Kill |
|
Exposure Therapy | ・+10% to Damage over Time Multiplier ・+30% Chaos Resistance against Damage Over Time |
|
Eye of the Storm | ・40% increased Critical Strike Chance ・+20% to Damage over Time Multiplier for Ignite from Critical Strikes ・20% increased Effect of Chill you inflict with Critical Strikes ・20% increased Effect of Shock you inflict with Critical Strikes |
|
Fan the Flames | ・Ignites you inflict spread to other Enemies within a Radius of 15 | |
Flow of Life | ・24% increased Damage over Time ・4% increased maximum Life ・Regenerate 0.6% of Life per second |
|
Haemorrhage | ・40% increased Critical Strike Chance ・+18% to Damage over Time Multiplier for Ailments from Critical Strikes |
|
Master of Fire | ・Nearby Enemies have Fire Exposure | |
Smoking Remains | ・35% increased Fire Damage ・10% chance to create a Smoke Cloud on Kill |
|
Student of Decay | ・+13% to Chaos Resistance ・25% increased Damage over Time |
|
Vile Reinvigoration | ・24% increased Damage over Time ・6% increased maximum Energy Shield ・Regenerate 2% of Energy Shield per second if you’ve Killed an Enemy Recently |
|
Wasting Affliction | ・20% increased Damage with Ailments ・Damaging Ailments deal damage 10% faster |
|
Wrapped in Flame | ・20% increased Fire Damage ・5% chance to Cover Enemies in Ash on Hit while you are Burning ・Cannot be Chilled while Burning |
|
Added Small Passive Skills also grant: 1% increased Damage over Time | ||
Added Small Passive Skills also grant: 2% increased Damage over Time | ||
Added Small Passive Skills also grant: 3% increased Damage over Time | ||
+4% to Chaos Damage over Time Multiplier
カオス属性(Chaos)のDoTダメージが4%上昇 |
Brewed for Potency | ・24% increased Damage over Time ・20% increased Life and Mana Recovery from Flasks ・10% increased Flask Charges gained |
Brush with Death | ・+10% to Damage over Time Multiplier ・Recover 1% of Life on Kill ・Recover 1% of Energy Shield on Kill |
|
Circling Oblivion | ・25% increased Damage over Time ・25% increased Duration of Ailments on Enemies |
|
Dark Ideation | ・2% increased Chaos Damage per 100 maximum Mana, up to a maximum of 80% | |
Eldritch Inspiration | ・+8% to Chaos Damage over Time Multiplier ・16% increased maximum Mana ・20% increased Mana Regeneration Rate |
|
Eternal Suffering | ・25% increased Chaos Damage ・50% chance to inflict Withered for two seconds on Hit if there are 5 or fewer Withered Debuffs on Enemy |
|
Exposure Therapy | ・+10% to Damage over Time Multiplier ・+30% Chaos Resistance against Damage Over Time |
|
Flow of Life | ・24% increased Damage over Time ・4% increased maximum Life ・Regenerate 0.6% of Life per second |
|
Haemorrhage | ・40% increased Critical Strike Chance ・+18% to Damage over Time Multiplier for Ailments from Critical Strikes |
|
Low Tolerance | ・+8% to Damage over Time Multiplier for Poison ・Poisons you inflict on non-Poisoned Enemies deal 300% increased Damage |
|
Septic Spells | ・20% chance to Poison on Hit with Spell Damage ・Spell Skills have +10% to Damage over Time Multiplier for Poison ・8% increased Cast Speed |
|
Steady Torment | ・+10% to Damage over Time Multiplier for Bleeding you inflict on Poisoned Enemies ・+10% to Damage over Time Multiplier for Poison you inflict on Bleeding Enemies ・20% increased Bleeding Duration ・20% increased Poison Duration |
|
Student of Decay | ・+13% to Chaos Resistance ・25% increased Damage over Time |
|
Unwaveringly Evil | ・30% increased Chaos Damage ・Chaos Skills ignore interruption from Stuns |
|
Vile Reinvigoration | ・24% increased Damage over Time ・6% increased maximum Energy Shield ・Regenerate 2% of Energy Shield per second if you’ve Killed an Enemy Recently |
|
Wasting Affliction | ・20% increased Damage with Ailments ・Damaging Ailments deal damage 10% faster |
|
Wicked Pall | ・35% increased Chaos Damage ・10% increased Skill Effect Duration |
|
Added Small Passive Skills also grant: 1% increased Damage over Time | ||
Added Small Passive Skills also grant: 2% increased Damage over Time | ||
Added Small Passive Skills also grant: 3% increased Damage over Time | ||
+4% to Physical Damage over Time Multiplier
物理(Physical)のDoTダメージが4%上昇 |
Brewed for Potency | ・24% increased Damage over Time ・20% increased Life and Mana Recovery from Flasks ・10% increased Flask Charges gained |
Brush with Death | ・+10% to Damage over Time Multiplier ・Recover 1% of Life on Kill ・Recover 1% of Energy Shield on Kill |
|
Circling Oblivion | ・25% increased Damage over Time ・25% increased Duration of Ailments on Enemies |
|
Compound Injury | ・50% increased Damage with Bleeding you inflict on Maimed Enemies | |
Disorienting Wounds | ・25% increased Damage with Bleeding ・25% chance to Blind with Hits against Bleeding Enemies |
|
Exposure Therapy | ・+10% to Damage over Time Multiplier ・+30% Chaos Resistance against Damage Over Time |
|
Flow of Life | ・24% increased Damage over Time ・4% increased maximum Life ・Regenerate 0.6% of Life per second |
|
Haemorrhage | ・40% increased Critical Strike Chance ・+18% to Damage over Time Multiplier for Ailments from Critical Strikes |
|
Rend | ・+12% to Damage over Time Multiplier for Bleeding ・30% increased Bleeding Duration |
|
Steady Torment | ・+10% to Damage over Time Multiplier for Bleeding you inflict on Poisoned Enemies ・+10% to Damage over Time Multiplier for Poison you inflict on Bleeding Enemies ・20% increased Bleeding Duration ・20% increased Poison Duration |
|
Student of Decay | ・+13% to Chaos Resistance ・25% increased Damage over Time |
|
Vile Reinvigoration | ・24% increased Damage over Time ・6% increased maximum Energy Shield ・Regenerate 2% of Energy Shield per second if you’ve Killed an Enemy Recently |
|
Vivid Hues | ・+12% to Damage over Time Multiplier for Bleeding ・2% of Attack Damage Leeched as Life against Bleeding Enemies ・20% increased total Recovery per second from Life Leech |
|
Wasting Affliction | ・20% increased Damage with Ailments ・Damaging Ailments deal damage 10% faster |
|
Wound Aggravation | ・20% increased Physical Damage with Axes or Swords ・Axe or Sword Attacks deal 20% increased Damage with Ailments ・+10% to Physical Damage over Time Multiplier while wielding an Axe or Sword |
|
Added Small Passive Skills also grant: 1% increased Damage over Time | ||
Added Small Passive Skills also grant: 2% increased Damage over Time | ||
Added Small Passive Skills also grant: 3% increased Damage over Time | ||
+4% to Cold Damage over Time Multiplier
氷属性(Cold)のDoTダメージが4%上昇 |
Blast-Freeze | ・20% increased Cold Damage ・Freezes you inflict spread to other Enemies within a Radius of 12 |
Brewed for Potency | ・24% increased Damage over Time ・20% increased Life and Mana Recovery from Flasks ・10% increased Flask Charges gained |
|
Brush with Death | ・+10% to Damage over Time Multiplier ・Recover 1% of Life on Kill ・Recover 1% of Energy Shield on Kill |
|
Chilling Presence | ・Nearby Enemies are Chilled | |
Circling Oblivion | ・25% increased Damage over Time ・25% increased Duration of Ailments on Enemies |
|
Cold-Blooded Killer | ・+8% to Cold Damage over Time Multiplier ・Recover 2% of Life on Killing a Chilled Enemy |
|
Deep Chill | ・+10% to Cold Damage over Time Multiplier ・30% increased Effect of Chill |
|
Exposure Therapy | ・+10% to Damage over Time Multiplier ・+30% Chaos Resistance against Damage Over Time |
|
Flow of Life | ・24% increased Damage over Time ・4% increased maximum Life ・Regenerate 0.6% of Life per second |
|
Haemorrhage | ・40% increased Critical Strike Chance ・+18% to Damage over Time Multiplier for Ailments from Critical Strikes |
|
Vile Reinvigoration | ・24% increased Damage over Time ・6% increased maximum Energy Shield ・Regenerate 2% of Energy Shield per second if you’ve Killed an Enemy Recently |
|
Wasting Affliction | ・20% increased Damage with Ailments ・Damaging Ailments deal damage 10% faster |
|
Added Small Passive Skills also grant: 1% increased Damage over Time | ||
Added Small Passive Skills also grant: 2% increased Damage over Time | ||
Added Small Passive Skills also grant: 3% increased Damage over Time | ||
+4% to Damage over Time Multiplier
DoTダメージが4%上昇 |
Brewed for Potency | ・24% increased Damage over Time ・20% increased Life and Mana Recovery from Flasks ・10% increased Flask Charges gained |
Brush with Death | ・+10% to Damage over Time Multiplier ・Recover 1% of Life on Kill ・Recover 1% of Energy Shield on Kill |
|
Circling Oblivion | ・25% increased Damage over Time ・25% increased Duration of Ailments on Enemies |
|
Exposure Therapy | ・+10% to Damage over Time Multiplier ・+30% Chaos Resistance against Damage Over Time |
|
Flow of Life | ・24% increased Damage over Time ・4% increased maximum Life ・Regenerate 0.6% of Life per second |
|
Haemorrhage | ・40% increased Critical Strike Chance ・+18% to Damage over Time Multiplier for Ailments from Critical Strikes |
|
Student of Decay | ・+13% to Chaos Resistance ・25% increased Damage over Time |
|
Vile Reinvigoration | ・24% increased Damage over Time ・6% increased maximum Energy Shield ・Regenerate 2% of Energy Shield per second if you’ve Killed an Enemy Recently |
|
Wasting Affliction | ・20% increased Damage with Ailments ・Damaging Ailments deal damage 10% faster |
|
Added Small Passive Skills also grant: 1% increased Damage over Time | ||
Added Small Passive Skills also grant: 2% increased Damage over Time | ||
Added Small Passive Skills also grant: 3% increased Damage over Time | ||
10% increased Effect of Non-Damaging Ailments
ダメージを与えないエイルメント(状態異常)の効果が10%上昇 |
Astonishing Affliction | ・20% increased Effect of Non-Damaging Ailments ・20% increased Damage with Hits and Ailments against Enemies affected by Ailments ・20% increased Duration of Elemental Ailments on Enemies |
Blast-Freeze | ・20% increased Cold Damage ・Freezes you inflict spread to other Enemies within a Radius of 12 |
|
Chilling Presence | ・Nearby Enemies are Chilled | |
Cold Conduction | ・Enemies Chilled by your Hits are Shocked ・Enemies Shocked by your Hits are Chilled |
|
Deep Chill | ・+10% to Cold Damage over Time Multiplier ・30% increased Effect of Chill |
|
Eye of the Storm | ・40% increased Critical Strike Chance ・+20% to Damage over Time Multiplier for Ignite from Critical Strikes ・20% increased Effect of Chill you inflict with Critical Strikes ・20% increased Effect of Shock you inflict with Critical Strikes |
|
Inspired Oppression | ・10% increased Effect of Non-Damaging Ailments ・20% increased Elemental Damage ・30% increased Mana Regeneration Rate if you have Frozen an Enemy Recently ・30% increased Mana Regeneration Rate if you have Shocked an Enemy Recently |
|
Overshock | ・30% increased Lightning Damage ・30% increased Effect of Shock ・Your Shocks can increase Damage taken by up to a maximum of 60% |
|
Stormrider | ・10% chance to gain a Power Charge when you Shock a Chilled Enemy ・25% increased Cold Damage with Hits against Shocked Enemies ・25% increased Lightning Damage with Hits against Chilled Enemies |
|
Added Small Passive Skills also grant: 3% increased Duration of Elemental Ailments on Enemies | ||
Added Small Passive Skills also grant: 4% increased Duration of Elemental Ailments on Enemies | ||
Added Small Passive Skills also grant: 5% increased Duration of Elemental Ailments on Enemies | ||
6% increased effect of Non-Curse Auras from your Skills
呪い(Curse)属性ではないオーラスキルの効果が6%上昇 |
First Among Equals | ・10% increased effect of Non-Curse Auras from your Skills ・Non-Curse Aura Skills have 20% increased Duration |
Grounded Commander | ・Purity of Lightning has 30% increased Aura Effect ・+10 to Intelligence |
|
Master of Command | ・50% reduced Mana Reservation of Banner Skills ・15% increased Effect of Non-Curse Auras from your Skills on Enemies |
|
Precise Commander | ・You and nearby Allies have 30% increased Critical Strike Chance ・You and nearby Allies have +12% to Critical Strike Multiplier |
|
Pure Aptitude | ・+20 to Intelligence ・Purity of Lightning has 30% reduced Mana Reservation ・Regenerate 1% of Energy Shield per second |
|
Pure Commander | ・Purity of Fire has 10% increased Aura Effect ・Purity of Ice has 10% increased Aura Effect ・Purity of Lightning has 10% increased Aura Effect ・Purity of Elements has 30% increased Aura Effect |
|
Pure Guile | ・+20 to Dexterity ・Purity of Ice has 30% reduced Mana Reservation ・5% chance to Blind Enemies on Hit |
|
Pure Might | ・+20 to Strength ・Purity of Fire has 30% reduced Mana Reservation ・40% increased Stun and Block Recovery |
|
Purposeful Harbinger | ・Aura Buffs from Skills have 8% increased Effect on you for each Herald affecting you, up to 40% |
|
Replenishing Presence | ・8% increased effect of Non-Curse Auras from your Skills ・Regenerate 1% of Life per second |
|
Self-Control | ・Discipline has 30% reduced Mana Reservation ・15% increased Mana Regeneration Rate |
|
Stalwart Commander | ・Determination has 30% increased Aura Effect ・Grace has 30% increased Aura Effect ・Discipline has 30% increased Aura Effect |
|
Sublime Form | ・Grace has 30% reduced Mana Reservation ・+5% to all Elemental Resistances |
|
Summer Commander | ・Purity of Fire has 30% increased Aura Effect ・8% increased Armour |
|
Uncompromising | ・Determination has 30% reduced Mana Reservation ・10% increased Stun Threshold |
|
Vengeful Commander | ・Anger has 30% increased Aura Effect ・Hatred has 30% increased Aura Effect ・Wrath has 30% increased Aura Effect |
|
Winter Commander | ・Purity of Ice has 30% increased Aura Effect ・4% increased Movement Speed |
|
Added Small Passive Skills also grant: 2% increased Area of Effect of Aura Skills | ||
Added Small Passive Skills also grant: 4% increased Area of Effect of Aura Skills | ||
Added Small Passive Skills also grant: 6% increased Area of Effect of Aura Skills | ||
5% increased Effect of your Curses
プレイヤーが与えた呪い(Curse)の効果が5%上昇 |
Blizzard Caller | ・25% increased Frostbite Curse Effect ・15% increased Critical Strike Chance |
Dark Discourse | ・10% increased Effect of your Curses ・Enemies you Curse are Hindered, with 15% reduced Movement Speed ・Regenerate 1% of Energy Shield per second if you’ve Killed an Enemy Recently |
|
Evil Eye | ・Enemies you Curse take 5% increased Damage ・Non-Cursed Enemies you inflict Non-Aura Curses on are Blinded for 4 seconds |
|
Exploit Weakness | ・25% increased Vulnerability Curse Effect ・15% increased Physical Damage |
|
Forbidden Words | ・25% increased Area of Effect of Curse Aura Skills ・4% reduced Mana Reservation of Curse Auras ・5% increased Effect of your Curses |
|
Lord of Drought | ・25% increased Flammability Curse Effect ・10% increased Area of Effect |
|
Master of Fear | ・Enemies you Curse are Unnerved | |
Misery Everlasting | ・25% increased Despair Curse Effect ・10% increased Skill Effect Duration |
|
Tempt the Storm | ・25% increased Conductivity Curse Effect ・5% increased Cast Speed |
|
Victim Maker | ・Curse Skills have 8% increased Cast Speed ・Enemies Cursed by you have Malediction if 33% of Curse Duration expired |
|
Whispers of Death | ・5% increased Effect of your Curses ・20% increased Damage if you’ve Killed a Cursed Enemy Recently |
|
Wish for Death | ・Curse Skills have 20% increased Skill Effect Duration ・You have Culling Strike against Cursed Enemies |
|
Added Small Passive Skills also grant: 1% increased Area of Effect of Curse Skills | ||
Added Small Passive Skills also grant: 2% increased Area of Effect of Curse Skills | ||
Added Small Passive Skills also grant: 3% increased Area of Effect of Curse Skills | ||
10% increased Damage while affected by a Herald
ヘラルドの影響を受けている間、ダメージが10%上昇 |
Agent of Destruction | ・25% increased Elemental Damage while affected by a Herald ・10% chance to Freeze, Shock and Ignite while affected by a Herald |
Dark Messenger | ・Herald Skills deal 20% increased Damage ・Herald Skills have 25% increased Area of Effect |
|
Empowered Envoy | ・Herald Skills deal 40% increased Damage ・20% increased Effect of Herald Buffs on you |
|
Endbringer | ・20% increased Damage while affected by a Herald ・5% increased Damage for each Herald affecting you |
|
Heraldry | ・Nearby Enemies have Fire Exposure while you are affected by Herald of Ash ・Nearby Enemies have Cold Exposure while you are affected by Herald of Ice ・Nearby Enemies have Lightning Exposure while you are affected by Herald of Thunder |
|
Lasting Impression | ・Herald Skills deal 50% increased Damage over Time ・30% increased Damage over Time while affected by a Herald |
|
Purposeful Harbinger | ・Aura Buffs from Skills have 8% increased Effect on you for each Herald affecting you, up to 40% |
|
Self-Fulfilling Prophecy | ・+15% to Critical Strike Multiplier if you dealt a Critical Strike with a Herald Skill Recently ・+1% to Critical Strike Chance of Herald Skills |
|
Added Small Passive Skills also grant: 1% increased Attack and Cast Speed while affected by a Herald | ||
Added Small Passive Skills also grant: 2% increased Attack and Cast Speed while affected by a Herald | ||
Added Small Passive Skills also grant: 3% increased Attack and Cast Speed while affected by a Herald | ||
Minions deal 10% increased Damage while you are affected by a Herald
ヘラルドの影響を受けている間、ミニオンのダメージが10%上昇 |
Cult-Leader | ・Minions deal 35% increased Damage while you are affected by a Herald |
Disciples | ・Minions deal 20% increased Damage while you are affected by a Herald ・Summoned Sentinels have 25% increased Cooldown Recovery Speed |
|
Endbringer | ・20% increased Damage while affected by a Herald ・5% increased Damage for each Herald affecting you |
|
Heraldry | ・Nearby Enemies have Fire Exposure while you are affected by Herald of Ash ・Nearby Enemies have Cold Exposure while you are affected by Herald of Ice ・Nearby Enemies have Lightning Exposure while you are affected by Herald of Thunder |
|
Invigorating Portents | ・Minions deal 20% increased Damage while you are affected by a Herald ・Minions have 10% increased Movement Speed for each Herald affecting you |
|
Lasting Impression | ・Herald Skills deal 50% increased Damage over Time ・30% increased Damage over Time while affected by a Herald |
|
Pure Agony | ・Minions deal 20% increased Damage while you are affected by a Herald ・+5 to Maximum Virulence |
|
Purposeful Harbinger | ・Aura Buffs from Skills have 8% increased Effect on you for each Herald affecting you, up to 40% |
|
Added Small Passive Skills also grant: Minions have 1% increased Attack and Cast Speed while you are affected by a Herald | ||
Added Small Passive Skills also grant: Minions have 2% increased Attack and Cast Speed while you are affected by a Herald | ||
Added Small Passive Skills also grant: Minions have 3% increased Attack and Cast Speed while you are affected by a Herald | ||
Exerted Attacks deal 20% increased Damage
アタックスキルのダメージが20%上昇 |
Cry Wolf | ・Exerted Attacks deal 25% increased Damage ・Warcries have minimum of 10 Power |
Haunting Shout | ・Enemies Taunted by your Warcries are Intimidated | |
Lead By Example | ・+10 to Strength and Dexterity ・When you Warcry, you and nearby Allies gain Onslaught for 4 seconds |
|
Mob Mentality | ・Exerted Attacks deal 25% increased Damage ・Warcries have 5% Chance to grant an Endurance, Frenzy or Power Charge per Power |
|
Provocateur | ・40% increased Critical Strike Chance against Taunted Enemies ・+10% to Critical Strike Multiplier against Taunted Enemies |
|
Rattling Bellow | ・+20 to Strength ・Exerted Attacks have 8% chance to deal Double Damage |
|
Warning Call | ・Gain 25% increased Armour per 5 Power for 8 seconds when you Warcry, up to a maximum of 100% |
|
Added Small Passive Skills also grant: 2% increased Warcry Duration | ||
Added Small Passive Skills also grant: 3% increased Warcry Duration | ||
Added Small Passive Skills also grant: 4% increased Warcry Duration | ||
15% increased Critical Strike Chance
クリティカル確率が15%上昇 |
Basics of Pain | ・20% increased Damage ・30% increased Critical Strike Chance |
Eye of the Storm | ・40% increased Critical Strike Chance ・+20% to Damage over Time Multiplier for Ignite from Critical Strikes ・20% increased Effect of Chill you inflict with Critical Strikes ・20% increased Effect of Shock you inflict with Critical Strikes |
|
Haemorrhage | ・40% increased Critical Strike Chance ・+18% to Damage over Time Multiplier for Ailments from Critical Strikes |
|
Magnifier | ・10% increased Area of Effect ・10% increased Area Damage ・+10% to Critical Strike Multiplier |
|
Overwhelming Malice | ・10% chance to gain Unholy Might for 4 seconds on Critical Strike | |
Precise Commander | ・You and nearby Allies have 30% increased Critical Strike Chance ・You and nearby Allies have +12% to Critical Strike Multiplier |
|
Precise Retaliation | ・+30% to Critical Strike Multiplier if you have Blocked Recently ・60% increased Critical Strike Chance if you haven’t Blocked Recently |
|
Pressure Points | ・30% increased Critical Strike Chance ・Your Critical Strikes have a 5% chance to deal Double Damage |
|
Provocateur | ・40% increased Critical Strike Chance against Taunted Enemies ・+10% to Critical Strike Multiplier against Taunted Enemies |
|
Quick Getaway | ・5% increased Attack and Cast Speed ・25% increased Critical Strike Chance ・5% increased Movement Speed if you’ve dealt a Critical Strike Recently |
|
Savage Response | ・30% increased Critical Strike Chance ・+30% to Critical Strike Multiplier if you’ve taken a Savage Hit Recently |
|
Skullbreaker | ・+15% to Critical Strike Multiplier ・8% reduced Enemy Stun Threshold |
|
Added Small Passive Skills also grant: +1% to Critical Strike Multiplier | ||
Added Small Passive Skills also grant: +2% to Critical Strike Multiplier | ||
Added Small Passive Skills also grant: +3% to Critical Strike Multiplier | ||
Minions have 12% increased maximum Life
ミニオンの最大HPが12%上昇 |
Blessed Rebirth | ・Minions have 20% increased maximum Life ・Minions created Recently cannot be Damaged |
Bodyguards | ・Minions have 10% increased maximum Life ・Minions have 10% chance to Knock Enemies Back on Hit with Attacks |
|
Dread March | ・Minions have 10% increased maximum Life ・Minions have 10% additional Physical Damage Reduction ・Minions have +10% to Chaos Resistance ・Minions have 10% increased Movement Speed |
|
Feasting Fiends | ・Minions have 10% increased maximum Life ・Minions deal 10% increased Damage ・Minions Leech 0.4% of Damage as Life |
|
Hulking Corpses | ・Minions have 25% increased maximum Life ・Raised Zombies have 5% chance to Taunt Enemies on Hit |
|
Life from Death | ・Minions have 15% increased maximum Life ・Regenerate 2% of Life per second if a Minion has Died Recently ・Minions Recover 4% of Life on Minion Death |
|
Renewal | ・Minions have 10% chance to deal Double Damage while they are on Full Life ・Minions Regenerate 1% of Life per second |
|
Added Small Passive Skills also grant: Minions Regenerate 0.1% of Life per Second | ||
Added Small Passive Skills also grant: Minions Regenerate 0.15% of Life per Second | ||
Added Small Passive Skills also grant: Minions Regenerate 0.2% of Life per Second | ||
10% increased Area Damage
範囲ダメージが10%上昇 |
Assert Dominance | ・25% increased Area of Effect if you’ve Killed at least 5 Enemies Recently |
Expansive Might | ・Mace, Sceptre or Staff Attacks deal 20% increased Damage with Hits and Ailments ・While stationary, gain 10% increased Area of Effect every second, up to a maximum of 50% |
|
Magnifier | ・10% increased Area of Effect ・10% increased Area Damage ・+10% to Critical Strike Multiplier |
|
Powerful Assault | ・20% increased Area Damage ・Area Skills have 10% chance to Knock Enemies Back on Hit |
|
Titanic Swings | ・15% increased Area of Effect while wielding a Two Handed Melee Weapon ・20% increased Area Damage while wielding a Two Handed Melee Weapon |
|
Towering Threat | ・10% increased Area of Effect ・8% increased maximum Life |
|
Vast Power | ・3% increased Area of Effect per Power Charge ・20% increased Area Damage |
|
Added Small Passive Skills also grant: 1% increased Area of Effect | ||
Added Small Passive Skills also grant: 2% increased Area of Effect | ||
Added Small Passive Skills also grant: 3% increased Area of Effect | ||
10% increased Projectile Damage
投擲物のダメージが10%上昇 |
Aerodynamics | ・10% increased Projectile Damage ・20% increased Projectile Speed ・Projectiles Pierce an additional Target |
Eye to Eye | ・25% increased Projectile Damage ・35% increased Projectile Damage with Hits against Nearby Enemies |
|
Follow-Through | ・Projectiles deal 15% increased Damage for each remaining Chain | |
Repeater | ・30% increased Projectile Damage ・8% increased Attack and Cast Speed |
|
Shrieking Bolts | ・35% increased Projectile Damage ・10% chance to Taunt Enemies on Projectile Hit |
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Streamlined | ・20% increased Projectile Damage ・30% increased Projectile Speed |
|
Added Small Passive Skills also grant: 2% increased Projectile Speed | ||
Added Small Passive Skills also grant: 3% increased Projectile Speed | ||
Added Small Passive Skills also grant: 4% increased Projectile Speed | ||
12% increased Trap Damage
12% increased Mine Damage トラップ(罠)、マイン(地雷)ダメージが12%上昇 |
Arcane Pyrotechnics | ・20% increased Trap Damage ・20% increased Mine Damage ・Gain Arcane Surge when your Trap is Triggered by an Enemy ・Gain Arcane Surge when your Mine is Detonated targeting an Enemy |
Careful Handling | ・15% increased Trap Damage ・15% increased Mine Damage ・4% increased maximum Life ・6% increased maximum Mana |
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Expendability | ・10% chance to throw up to 1 additional Trap or Mine | |
Expert Sabotage | ・Mines have a 10% chance to be Detonated an Additional Time ・Mines have 20% increased Detonation Speed |
|
Guerilla Tactics | ・20% increased Trap Damage ・20% increased Mine Damage ・10% increased Trap Throwing Speed ・10% increased Mine Throwing Speed ・5% increased Movement Speed if you’ve thrown a Trap or Mine Recently |
|
Set and Forget | ・25% increased Trap Damage ・40% increased Trap Trigger Area of Effect ・12% increased Area of Effect ・25% reduced Trap Duration |
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Surprise Sabotage | ・+10% to Critical Strike Multiplier with Traps ・+10% to Critical Strike Multiplier with Mines ・Trap Damage Penetrates 5% Elemental Resistances ・Mine Damage Penetrates 5% Elemental Resistances |
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Added Small Passive Skills also grant: 1% increased Trap and Mine Throwing Speed | ||
Added Small Passive Skills also grant: 2% increased Trap and Mine Throwing Speed | ||
Added Small Passive Skills also grant: 3% increased Trap and Mine Throwing Speed | ||
12% increased Totem Damage
トーテムのダメージが12%上昇 |
Ancestral Echo | ・20% increased Totem Placement speed ・10% increased Attack and Cast Speed if you’ve summoned a Totem Recently |
Ancestral Guidance | ・30% increased Effect of Buffs granted by your Active Ancestor Totems ・Totems’ Action Speed cannot be modified to below base value |
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Ancestral Inspiration | ・Gain Arcane Surge when you Summon a Totem ・Spells cast by Totems deal 25% increased Damage |
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Ancestral Might | ・20% increased Totem Damage ・30% increased Totem Duration ・30% increased Totem Damage if you haven’t Summoned a Totem in the past 2 seconds |
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Ancestral Preservation | ・30% increased Totem Life ・Totems have 10% additional Physical Damage Reduction ・Totems gain +40% to Chaos Resistance |
|
Ancestral Reach | ・25% increased Totem Damage ・25% increased Totem Placement speed ・25% increased Totem Placement range |
|
Sleepless Sentries | ・20% increased Totem Duration ・You have Onslaught if you’ve Summoned a Totem Recently |
|
Snaring Spirits | ・30% increased Totem Damage ・Totems Hinder Enemies near them when Summoned, with 25% reduced Movement Speed |
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Added Small Passive Skills also grant: 1% increased Totem Placement speed | ||
Added Small Passive Skills also grant: 2% increased Totem Placement speed | ||
Added Small Passive Skills also grant: 3% increased Totem Placement speed | ||
12% increased Brand Damage
ブランドのダメージが12%上昇 |
Brand Loyalty | ・20% increased Brand Attachment range ・Enemies take 5% increased Damage for each of your Brands Attached to them |
Chip Away | ・Brand Recall has 4% increased Cooldown Recovery Speed per Brand, up to a maximum of 40% ・Brand Recall grants 20% increased Brand Attachment range to recalled Brands |
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Grand Design | ・10% increased Cast Speed with Brand Skills ・20% increased Brand Attachment range ・Brand Skills have 10% increased Duration |
|
Holy Conquest |
・Brands Attach to a new Enemy each time they Activate, no more than once every 0.3 seconds
・10% increased Cast Speed with Brand Skills ・5% increased Movement Speed |
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Remarkable | ・8% increased Cast Speed with Brand Skills ・Skills which create Brands have 35% chance to create an additional Brand |
|
Seeker Runes | ・25% increased Brand Damage ・Unattached Brands gain 20% increased Brand Attachment Range per second, up to 100% |
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Added Small Passive Skills also grant: 1% increased Brand Attachment range | ||
Added Small Passive Skills also grant: 2% increased Brand Attachment range | ||
Added Small Passive Skills also grant: 3% increased Brand Attachment range | ||
Channelling Skills deal 12% increased Damage
チャネリングスキルダメージが12%上昇 |
Enduring Focus | ・Channelling Skills deal 25% increased Damage ・25% chance to gain an Endurance Charge each second while Channelling |
Hex Breaker | ・Remove a Curse after Channelling for 2 seconds ・8% increased Attack and Cast Speed while Channelling |
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Precise Focus | ・30% increased Critical Strike Chance while Channelling ・+20% to Critical Strike Multiplier if you’ve been Channelling for at least 1 second |
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Rapid Infusion | ・5% increased Movement Speed while you have Infusion ・50% increased Effect of Infusion |
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Stoic Focus | ・Channelling Skills deal 25% increased Damage ・+3% Chance to Block Attack Damage while Channelling ・+3% Chance to Block Spell Damage while Channelling |
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Unwavering Focus | ・Channelling Skills deal 25% increased Damage ・15% reduced Mana Cost of Channelling Skills ・40% chance to Avoid being Stunned while Channelling |
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Vital Focus | ・Regenerate 1.5% of Life per second while Channelling ・Channelling Skills deal 30% increased Damage |
|
Added Small Passive Skills also grant: Channelling Skills have 1% increased Attack and Cast Speed | ||
Added Small Passive Skills also grant: Channelling Skills have 2% increased Attack and Cast Speed | ||
Added Small Passive Skills also grant: Channelling Skills have 3% increased Attack and Cast Speed | ||
6% increased Flask Effect Duration
フラスコ効果時間が6%上昇 |
Brewed for Potency | ・24% increased Damage over Time ・20% increased Life and Mana Recovery from Flasks ・10% increased Flask Charges gained |
Distilled Perfection | ・25% increased Life Recovery from Flasks ・25% increased Mana Recovery from Flasks ・20% increased Flask Effect Duration |
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Fasting | ・20% increased Flask Charges gained ・20% increased Movement Speed while under no Flask Effects |
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Liquid Inspiration | ・15% increased maximum Mana ・30% increased Mana Recovery from Flasks ・25% chance to gain a Power Charge when you use a Mana Flask |
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Mender’s Wellspring | ・25% increased Life Recovery from Flasks ・Life Flasks gain 1 Charge every 3 seconds ・Remove Bleeding when you use a Life Flask |
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Numbing Elixir | ・40% reduced Effect of Curses on you during Effect of any Life or Mana Flask ・40% reduced Effect of non-Damaging Ailments on you during Effect of any Life or Mana Flask |
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Peak Vigour | ・8% increased maximum Life ・30% increased Life Recovery from Flasks |
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Special Reserve | ・Regenerate 2% of Life per second during any Flask Effect ・20% increased Damage during any Flask Effect |
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Spiked Concoction | ・Gain Alchemist’s Genius when you use a Flask ・5% increased Attack and Cast Speed during any Flask Effect |
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Added Small Passive Skills also grant: 1% increased Flask Charges gained | ||
Added Small Passive Skills also grant: 2% increased Flask Charges gained | ||
Added Small Passive Skills also grant: 3% increased Flask Charges gained | ||
10% increased Life Recovery from Flasks
10% increased Mana Recovery from Flasks フラスコのライフ、マナ回復時間が10%上昇(短縮) |
Distilled Perfection | ・25% increased Life Recovery from Flasks ・25% increased Mana Recovery from Flasks ・20% increased Flask Effect Duration |
Fasting | ・20% increased Flask Charges gained ・20% increased Movement Speed while under no Flask Effects |
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Mender’s Wellspring | ・25% increased Life Recovery from Flasks ・Life Flasks gain 1 Charge every 3 seconds ・Remove Bleeding when you use a Life Flask |
|
Numbing Elixir | ・40% reduced Effect of Curses on you during Effect of any Life or Mana Flask ・40% reduced Effect of non-Damaging Ailments on you during Effect of any Life or Mana Flask |
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Special Reserve | ・Regenerate 2% of Life per second during any Flask Effect ・20% increased Damage during any Flask Effect |
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Spiked Concoction | ・Gain Alchemist’s Genius when you use a Flask ・5% increased Attack and Cast Speed during any Flask Effect |
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Added Small Passive Skills also grant: 1% increased Flask Charges gained | ||
Added Small Passive Skills also grant: 2% increased Flask Charges gained | ||
Added Small Passive Skills also grant: 3% increased Flask Charges gained |
スモールクラスタージュエル一覧
名前 | 追加されるパッシブ | 効果の原文 |
4% increased maximum Life
最大HPが4%上昇 |
Adrenaline | ・6% increased maximum Life ・10% increased Maximum total Recovery per second from Life Leech ・6% increased Attack Speed while Leeching |
Blessed | ・+13% to Chaos Resistance ・6% increased maximum Life ・10% increased maximum Mana |
|
Brush with Death | ・+10% to Damage over Time Multiplier ・Recover 1% of Life on Kill ・Recover 1% of Energy Shield on Kill |
|
Careful Handling | ・15% increased Trap Damage ・15% increased Mine Damage ・4% increased maximum Life ・6% increased maximum Mana |
|
Feast of Flesh | ・8% increased maximum Life ・0.4% of Attack Damage Leeched as Life ・+10 Life gained for each Enemy hit by your Attacks |
|
Fettle | ・10% increased maximum Life ・+20 to maximum Life |
|
Flow of Life | ・24% increased Damage over Time ・4% increased maximum Life ・Regenerate 0.6% of Life per second |
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Gladiator’s Fortitude | ・Attack Skills deal 25% increased Damage while holding a Shield ・5% increased maximum Life |
|
Heart of Iron | ・Gain 10% of Maximum Life as Extra Armour | |
Holistic Health | ・8% increased maximum Life ・10% increased maximum Mana |
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Natural Vigour | ・8% increased maximum Life ・30% increased Evasion Rating |
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Peace Amidst Chaos | ・8% increased maximum Life ・Regenerate 2% of Life per second while stationary ・20% increased Armour while stationary |
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Peak Vigour | ・8% increased maximum Life ・30% increased Life Recovery from Flasks |
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Rote Reinforcement | ・+20 to maximum Life ・+4% Chance to Block Attack Damage ・20% chance to gain an Endurance Charge when you Block |
|
Sage | ・+20% to Lightning Resistance ・20% increased Mana Regeneration Rate ・Regenerate 1.5% of Life per second |
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Sublime Sensation | ・8% increased maximum Life ・10% increased maximum Energy Shield |
|
Surging Vitality | ・8% increased maximum Life ・Every 5 seconds, Regenerate 10% of Life over one second ・Regenerate 0.5% of Life per second |
|
Towering Threat | ・10% increased Area of Effect ・8% increased maximum Life |
|
Vicious Guard | ・+4% Chance to Block Attack Damage ・Regenerate 1.5% of Life per second ・0.4% of Attack Damage Leeched as Life |
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Wall of Muscle | ・6% increased maximum Life ・5% increased Strength |
|
6% increased maximum Energy Shield
最大ESが6%上昇 |
Brush with Death | ・+10% to Damage over Time Multiplier ・Recover 1% of Life on Kill ・Recover 1% of Energy Shield on Kill |
Conservation of Energy | ・8% increased maximum Energy Shield ・0.3% of Spell Damage Leeched as Energy Shield ・10% increased Maximum total Recovery per second from Energy Shield Leech |
|
Energy From Naught | ・+100 to maximum Energy Shield | |
Mystical Ward | ・4% Chance to Block Spell Damage ・Regenerate 1.5% of Energy Shield per second ・0.3% of Spell Damage Leeched as Energy Shield |
|
Savour the Moment | ・10% increased maximum Energy Shield ・Regenerate 3% of Energy Shield per second while stationary |
|
Self-Control | ・Discipline has 30% reduced Mana Reservation ・15% increased Mana Regeneration Rate |
|
Spring Back | ・8% increased maximum Energy Shield ・5% faster start of Energy Shield Recharge ・15% increased Energy Shield Recharge Rate |
|
Stalwart Commander | ・Determination has 30% increased Aura Effect ・Grace has 30% increased Aura Effect ・Discipline has 30% increased Aura Effect |
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Sublime Sensation | ・8% increased maximum Life ・10% increased maximum Energy Shield |
|
Vile Reinvigoration | ・24% increased Damage over Time ・6% increased maximum Energy Shield ・Regenerate 2% of Energy Shield per second if you’ve Killed an Enemy Recently |
|
Will Shaper | ・Gain 5% of Maximum Mana as Extra Maximum Energy Shield | |
6% increased maximum Mana
最大マナが6%上昇 |
Blessed | ・+13% to Chaos Resistance ・6% increased maximum Life ・10% increased maximum Mana |
Careful Handling | ・15% increased Trap Damage ・15% increased Mine Damage ・4% increased maximum Life ・6% increased maximum Mana |
|
Clarity of Purpose | ・15% increased maximum Mana ・30% increased Mana Regeneration Rate |
|
Daring Ideas | ・18% increased maximum Mana ・0.4% of Attack Damage Leeched as Mana |
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Eldritch Inspiration | ・+8% to Chaos Damage over Time Multiplier ・16% increased maximum Mana ・20% increased Mana Regeneration Rate |
|
Genius | ・8% increased maximum Mana ・5% increased Intelligence |
|
Holistic Health | ・8% increased maximum Life ・10% increased maximum Mana |
|
Improvisor | ・6% increased Attack Speed ・10% increased maximum Mana ・+3 Mana gained for each Enemy hit by your Attacks |
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Liquid Inspiration | ・15% increased maximum Mana ・30% increased Mana Recovery from Flasks ・25% chance to gain a Power Charge when you use a Mana Flask |
|
Mindfulness | ・15% increased maximum Mana ・80% increased Mana Regeneration Rate while stationary |
|
Openness | ・+30 to maximum Mana ・20% increased maximum Mana |
|
Sage | ・+20% to Lightning Resistance ・20% increased Mana Regeneration Rate ・Regenerate 1.5% of Life per second |
|
Scintillating Idea | ・20% increased maximum Mana ・Damage Penetrates 5% Lightning Resistance |
|
Stubborn Student | ・15% increased maximum Mana ・20% increased Armour ・+1 Armour per 10 Unreserved Maximum Mana |
|
Will Shaper | ・Gain 5% of Maximum Mana as Extra Maximum Energy Shield | |
Wizardry | ・+2% to maximum Lightning Resistance ・8% increased maximum Mana |
|
15% increased Armour
アーマー(Armour)が15%上昇 |
Battle-Hardened | ・35% increased Physical Damage ・30% increased Evasion Rating and Armour |
Blacksmith | ・+20% to Fire Resistance ・25% increased Armour ・0.4% of Fire Damage Leeched as Life |
|
Dragon Hunter | ・+20% to Fire Resistance ・30% increased Armour ・15% chance to Defend with Double Armour |
|
Enduring Composure | ・30% increased Armour ・Gain 1 Endurance Charge every second if you’ve been Hit Recently |
|
Heart of Iron | ・Gain 10% of Maximum Life as Extra Armour | |
Militarism | ・8% increased maximum Life ・30% increased Armour |
|
Prismatic Carapace | ・+1% to all maximum Elemental Resistances ・30% increased Armour |
|
Second Skin | ・+3% Chance to Block Attack Damage ・3% Chance to Block Spell Damage ・30% increased Armour |
|
Stalwart Commander | ・Determination has 30% increased Aura Effect ・Grace has 30% increased Aura Effect ・Discipline has 30% increased Aura Effect |
|
Stubborn Student | ・15% increased maximum Mana ・20% increased Armour ・+1 Armour per 10 Unreserved Maximum Mana |
|
Uncompromising | ・Determination has 30% reduced Mana Reservation ・10% increased Stun Threshold |
|
15% increased Evasion Rating
回避率(Evasion Rating)が15%上昇 |
Battle-Hardened | ・35% increased Physical Damage ・30% increased Evasion Rating and Armour |
Natural Vigour | ・8% increased maximum Life ・30% increased Evasion Rating |
|
Prismatic Dance | ・+1% to all maximum Elemental Resistances ・30% increased Evasion Rating |
|
Readiness | ・30% increased Evasion Rating if you haven’t been Hit Recently ・30% chance to avoid Bleeding ・30% chance to avoid being Impaled |
|
Shifting Shadow | ・+20 to Dexterity ・10% chance to Blind Enemies on Hit ・20% increased Evasion Rating |
|
Stalwart Commander | ・Determination has 30% increased Aura Effect ・Grace has 30% increased Aura Effect ・Discipline has 30% increased Aura Effect |
|
Sublime Form | ・Grace has 30% reduced Mana Reservation ・+5% to all Elemental Resistances |
|
Untouchable | ・3% chance to Dodge Attack Hits ・3% chance to Dodge Spell Hits ・30% increased Evasion Rating |
|
1% Chance to Block Attack Damage
アタックダメージブロック確率が1%上昇 |
Enduring Ward | ・20% chance to gain an Endurance Charge when you Block ・+6% Chance to Block Attack Damage while at Maximum Endurance Charges |
Flexible Sentry | ・+3% Chance to Block Attack Damage ・3% Chance to Block Spell Damage ・25% reduced Elemental Ailment Duration on you ・25% reduced Effect of Non-Damaging Ailments on you |
|
Mage Bane | ・Attack Skills deal 20% increased Damage while Dual Wielding ・20% chance to gain a Power Charge when you Block ・+5% Chance to Block Spell Damage while Dual Wielding |
|
Mage Hunter | ・20% increased Spell Damage ・4% Chance to Block Spell Damage ・20% chance to gain a Power Charge when you Block |
|
Mystical Ward | ・4% Chance to Block Spell Damage ・Regenerate 1.5% of Energy Shield per second ・0.3% of Spell Damage Leeched as Energy Shield |
|
One with the Shield | ・Recover 50 Life when you Block ・50% increased Defences from Equipped Shield ・+5% Chance to Block Attack Damage while holding a Shield |
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Powerful Ward | ・20% chance to gain a Power Charge when you Block ・+6% Chance to Block Spell Damage while at Maximum Power Charges |
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Prodigious Defence | ・+3% Chance to Block Attack Damage ・3% Chance to Block Spell Damage ・30% increased Attack Damage while holding a Shield |
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Riot Queller | ・+4% Chance to Block Attack Damage ・Enemies Taunted by you take 6% increased Damage |
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Rote Reinforcement | ・+20 to maximum Life ・+4% Chance to Block Attack Damage ・20% chance to gain an Endurance Charge when you Block |
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Second Skin | ・+3% Chance to Block Attack Damage ・3% Chance to Block Spell Damage ・30% increased Armour |
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Stoic Focus | ・Channelling Skills deal 25% increased Damage ・+3% Chance to Block Attack Damage while Channelling ・+3% Chance to Block Spell Damage while Channelling |
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Strike Leader | ・+2% Chance to Block Attack Damage ・Attack Skills deal 30% increased Damage while holding a Shield ・+2 to Melee Strike Range while Holding a Shield |
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Vicious Guard | ・+4% Chance to Block Attack Damage ・Regenerate 1.5% of Life per second ・0.4% of Attack Damage Leeched as Life |
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1% Chance to Block Spell Damage
スペルダメージブロック確率が1%上昇 |
Enduring Ward | ・20% chance to gain an Endurance Charge when you Block ・+6% Chance to Block Attack Damage while at Maximum Endurance Charges |
Flexible Sentry | ・+3% Chance to Block Attack Damage ・3% Chance to Block Spell Damage ・25% reduced Elemental Ailment Duration on you ・25% reduced Effect of Non-Damaging Ailments on you |
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Mage Bane | ・Attack Skills deal 20% increased Damage while Dual Wielding ・20% chance to gain a Power Charge when you Block ・+5% Chance to Block Spell Damage while Dual Wielding |
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Mage Hunter | ・20% increased Spell Damage ・4% Chance to Block Spell Damage ・20% chance to gain a Power Charge when you Block |
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Mystical Ward | ・4% Chance to Block Spell Damage ・Regenerate 1.5% of Energy Shield per second ・0.3% of Spell Damage Leeched as Energy Shield |
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One with the Shield | ・Recover 50 Life when you Block ・50% increased Defences from Equipped Shield ・+5% Chance to Block Attack Damage while holding a Shield |
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Powerful Ward | ・20% chance to gain a Power Charge when you Block ・+6% Chance to Block Spell Damage while at Maximum Power Charges |
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Prodigious Defence | ・+3% Chance to Block Attack Damage ・3% Chance to Block Spell Damage ・30% increased Attack Damage while holding a Shield |
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Riot Queller | ・+4% Chance to Block Attack Damage ・Enemies Taunted by you take 6% increased Damage |
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Rote Reinforcement | ・+20 to maximum Life ・+4% Chance to Block Attack Damage ・20% chance to gain an Endurance Charge when you Block |
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Second Skin | ・+3% Chance to Block Attack Damage ・3% Chance to Block Spell Damage ・30% increased Armour |
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Stoic Focus | ・Channelling Skills deal 25% increased Damage ・+3% Chance to Block Attack Damage while Channelling ・+3% Chance to Block Spell Damage while Channelling |
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Strike Leader | ・+2% Chance to Block Attack Damage ・Attack Skills deal 30% increased Damage while holding a Shield ・+2 to Melee Strike Range while Holding a Shield |
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Vicious Guard | ・+4% Chance to Block Attack Damage ・Regenerate 1.5% of Life per second ・0.4% of Attack Damage Leeched as Life |
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+15% to Fire Resistance
火属性耐性(Fire Resistance)が15%上昇 |
Blacksmith | ・+20% to Fire Resistance ・25% increased Armour ・0.4% of Fire Damage Leeched as Life |
Dragon Hunter | ・+20% to Fire Resistance ・30% increased Armour ・15% chance to Defend with Double Armour |
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Fire Attunement | ・30% reduced Ignite Duration on you ・Unaffected by Burning Ground ・You cannot be Ignited if you’ve been Ignited Recently |
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Flexible Sentry | ・+3% Chance to Block Attack Damage ・3% Chance to Block Spell Damage ・25% reduced Elemental Ailment Duration on you ・25% reduced Effect of Non-Damaging Ailments on you |
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Molten One’s Mark | ・+2% to maximum Fire Resistance ・Regenerate 1% of Life per second |
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Non-Flammable | ・+20% to Fire Resistance ・30% chance to Avoid being Ignited ・+1% to maximum Fire Resistance |
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Prismatic Carapace | ・+1% to all maximum Elemental Resistances ・30% increased Armour |
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Prismatic Dance | ・+1% to all maximum Elemental Resistances ・30% increased Evasion Rating |
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Prismatic Heart | ・30% increased Elemental Damage ・+10% to all Elemental Resistances |
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Pure Commander | ・Purity of Fire has 10% increased Aura Effect ・Purity of Ice has 10% increased Aura Effect ・Purity of Lightning has 10% increased Aura Effect ・Purity of Elements has 30% increased Aura Effect |
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Pure Might | ・+20 to Strength ・Purity of Fire has 30% reduced Mana Reservation ・40% increased Stun and Block Recovery |
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Summer Commander | ・Purity of Fire has 30% increased Aura Effect ・8% increased Armour |
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+15% to Cold Resistance
氷属性耐性(Cold Resistance)が15%上昇 |
Alchemist | ・+20% to Cold Resistance ・8% increased Attack and Cast Speed ・20% increased Life Recovery from Flasks |
Antifreeze | ・+20% to Cold Resistance ・30% chance to Avoid being Frozen ・+1% to maximum Cold Resistance |
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Flexible Sentry | ・+3% Chance to Block Attack Damage ・3% Chance to Block Spell Damage ・25% reduced Elemental Ailment Duration on you ・25% reduced Effect of Non-Damaging Ailments on you |
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Hibernator | ・30% reduced Freeze Duration on you ・30% reduced Effect of Chill on you ・Unaffected by Chilled Ground ・You cannot be Frozen if you’ve been Frozen Recently |
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Prismatic Carapace | ・+1% to all maximum Elemental Resistances ・30% increased Armour |
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Prismatic Dance | ・+1% to all maximum Elemental Resistances ・30% increased Evasion Rating |
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Prismatic Heart | ・30% increased Elemental Damage ・+10% to all Elemental Resistances |
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Pure Commander | ・Purity of Fire has 10% increased Aura Effect ・Purity of Ice has 10% increased Aura Effect ・Purity of Lightning has 10% increased Aura Effect ・Purity of Elements has 30% increased Aura Effect |
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Pure Guile | ・+20 to Dexterity ・Purity of Ice has 30% reduced Mana Reservation ・5% chance to Blind Enemies on Hit |
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Winter Commander | ・Purity of Ice has 30% increased Aura Effect ・4% increased Movement Speed |
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Winter Prowler | ・+2% to maximum Cold Resistance ・6% increased Movement Speed |
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+15% to Lightning Resistance
雷属性耐性(Lightning Resistance)が15%上昇 |
Capacitor | ・30% reduced Effect of Shock on you ・Unaffected by Shocked Ground ・You cannot be Shocked if you’ve been Shocked Recently |
Flexible Sentry | ・+3% Chance to Block Attack Damage ・3% Chance to Block Spell Damage ・25% reduced Elemental Ailment Duration on you ・25% reduced Effect of Non-Damaging Ailments on you |
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Grounded Commander | ・Purity of Lightning has 30% increased Aura Effect ・+10 to Intelligence |
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Insulated | ・+20% to Lightning Resistance ・30% chance to Avoid being Shocked ・+1% to maximum Lightning Resistance |
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Prismatic Carapace | ・+1% to all maximum Elemental Resistances ・30% increased Armour |
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Prismatic Dance | ・+1% to all maximum Elemental Resistances ・30% increased Evasion Rating |
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Prismatic Heart | ・30% increased Elemental Damage ・+10% to all Elemental Resistances |
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Pure Aptitude | ・+20 to Intelligence ・Purity of Lightning has 30% reduced Mana Reservation ・Regenerate 1% of Energy Shield per second |
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Pure Commander | ・Purity of Fire has 10% increased Aura Effect ・Purity of Ice has 10% increased Aura Effect ・Purity of Lightning has 10% increased Aura Effect ・Purity of Elements has 30% increased Aura Effect |
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Sage | ・+20% to Lightning Resistance ・20% increased Mana Regeneration Rate ・Regenerate 1.5% of Life per second |
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Wizardry | ・+2% to maximum Lightning Resistance ・8% increased maximum Mana |
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+12% to Chaos Resistance
カオス属性耐性(Chaos Resistance)が12%上昇 |
Antivenom | ・+23% to Chaos Resistance ・30% chance to Avoid being Poisoned ・+1% to maximum Chaos Resistance |
Blessed | ・+13% to Chaos Resistance ・6% increased maximum Life ・10% increased maximum Mana |
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Born of Chaos | ・+3% to maximum Chaos Resistance | |
Exposure Therapy | ・+10% to Damage over Time Multiplier ・+30% Chaos Resistance against Damage Over Time |
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Rot-Resistant | ・+13% to Chaos Resistance ・Regenerate 1.2% of Life per second ・Regenerate 0.6% of Energy Shield per second ・Regenerate 0.3% of Mana per second |
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Student of Decay | ・+13% to Chaos Resistance ・25% increased Damage over Time |
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1% chance to Dodge Attack Hits
アタックダメージ回避(Dodge)確率が1%上昇 |
Aerialist | ・3% chance to Dodge Attack Hits ・3% chance to Dodge Spell Hits ・5% increased Dexterity |
Darting Movements | ・5% chance to Dodge Attack and Spell Hits while moving ・5% increased Movement Speed |
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Elegant Form | ・3% chance to Dodge Attack Hits ・3% chance to Dodge Spell Hits ・30% chance to Avoid Elemental Ailments |
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Hit and Run | ・Attack Skills deal 25% increased Damage while Dual Wielding ・3% chance to Dodge Attack or Spell Hits if you’ve Hit an Enemy Recently |
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Untouchable | ・3% chance to Dodge Attack Hits ・3% chance to Dodge Spell Hits ・30% increased Evasion Rating |
雑感
まとめてみるとものすごい量になりました。
最後まで見てくれて本当にありがとうございます。
ぜひあなたのビルドに合う1品が見つかることを祈っています。
今回、ここまでまとめてみて、自分自身クラスタージュエルのことを分かってあげられたような気がします。